Re-bake Navmesh Dynamically

Hello!

Since we have the Unity Tool Nav Mesh Cut, could we potentially see a re-bake nav-mesh/this mesh cut tool in just Rooms 2.0 in general, being able to re-bake/reshape a navmesh on the fly would be very helpful in making bigger and better rooms!

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Yes! This seems like it would be really useful! There was a post made about it here not too long ago!

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