Very basic request because I only need 1 of these chips currently, as it would save me the effort of recreating my Dijkstra’s Algorithm
NavMesh Get Distance Between
Returns the distance between 2 points on the navmesh as a Float
Inputs:
- Exec
- Start Position (Vector3)
- End Position (Vector3)
- Max Distance (Float)
- Radius (Float) : Defines how far away to path from the navmesh edge (If possible)
I would also be fine if this was an update to NavMesh Can Path Between
Navmesh Get Path Between
Returns a List<Vector3>
of the path of points to get from Start to End
Inputs:
- Exec
- Start Position (Vector3)
- End Position (Vector3)
- Max Distance (Float)
- Radius (Float) : Defines how far away to path from the navmesh edge (If possible)
I only really need the first one NavMesh Get Distance Between
, because I am trying to make custom voice roll off so you can hear people AROUND walls but not THROUGH walls, but to do that I need the walkable distance between the players. Navmesh Get Path Between
would just be a bonus, if possible, as I know a lot of players would like this