New NavMesh chips

Very basic request because I only need 1 of these chips currently, as it would save me the effort of recreating my Dijkstra’s Algorithm

NavMesh Get Distance Between
Returns the distance between 2 points on the navmesh as a Float
Inputs:
- Exec
- Start Position (Vector3)
- End Position (Vector3)
- Max Distance (Float)
- Radius (Float) : Defines how far away to path from the navmesh edge (If possible)

I would also be fine if this was an update to NavMesh Can Path Between

Navmesh Get Path Between
Returns a List<Vector3> of the path of points to get from Start to End
Inputs:
- Exec
- Start Position (Vector3)
- End Position (Vector3)
- Max Distance (Float)
- Radius (Float) : Defines how far away to path from the navmesh edge (If possible)

I only really need the first one NavMesh Get Distance Between, because I am trying to make custom voice roll off so you can hear people AROUND walls but not THROUGH walls, but to do that I need the walkable distance between the players. Navmesh Get Path Between would just be a bonus, if possible, as I know a lot of players would like this

that would be amazing

For navmesh get distance between, so in the middle of distance, for the V2 of it, there is a object it would say in the port that got spawned, use a distance chip to where a position is desired, and divide (2), that will get the between and distance.

No? I cant even read this

There is no way in RecRoom right now to get the distance/pathlength between 2 points on the NavMesh without creating your own navmesh and pathfinding algorithm