Pathfinder isn’t that flexible

I was excited for the pathfinder to come out because pathfinders made with circuits would cost a lot of cpu heat but then I found out it used the navmesh which is ok but it’s not flexible with a map with objects that move. I tried using the can path between navmesh or something like that chip and it only tells you if you can path between 2 points with the navmesh with a certain step size which is a good chip I suppose but it wasn’t what I was looking for. I baked the navmesh and added a moving object and sure enough the pathfinder went straight through the object. Now you could use stuff like ray casts and do some stuff to detect where the objects is and how to go around it but I can’t do that for everything like if I make a game where you can place down walls I may as well just make my own path finding

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This can be done with Rec Room Studio’s Nav Mesh Cut component, which was introduced on 05/06

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oh I don’t have rec room studio as of right now or ever so I did not know that. sorry