Here are some bugs that are still in the game from a Google Doc i got you’s to look at after a previous AMA. They each say whether they exist in both R1 and R2, or were too difficult to recreate on purpose to test. I’ll put them in a bunch of collapsibles so i don’t clog up the page too much, and attach oldish videos of each that i had.
Clone tool click not working, only hold
Hard to recreate/test — Clone tool sometimes only works when held for a long time, a simple press where it automatically places the clone right next to the original object won’t work when this happens, requiring you to hold click, making the cloned object appear where along the “axis line” you were pointing instead.
(usually a simple click will just place it perfectly next to the selection bounds, this can be very useful for lining up grids of things for example)
https://drive.google.com/file/d/19T5i5no0s4wqn01vWN_F6pk5DZEtA70W/view?usp=sharing
Scale tool inaccuracy
Hard to recreate/test — Scale tool sometimes not letting you scale something further up/down, the white dot on the scale line becomes inaccurate, sometimes moving wildly far when the object barely changes size, and sometimes moving only very slightly when the object scales to be magnitudes larger or smaller.
https://drive.google.com/file/d/1s_wuuyj9vk_QVAqlT-rz26Injuc6Zzca/view?usp=sharing
Clipboard Image
R2 and R1 — Copied selections of objects in the clipboard menu always show a picture of a completely different position/rotation than your pen, camera or the copied object. Messing around with it i think the Y value of its position might be inverted? I copied something far under some terrain and the photo was above the terrain, but when i copy something above the terrain the picture is far below it.
https://drive.google.com/file/d/1iY-qLqNY8r5ARUiRAPPwYVacSgl2ali3/view?usp=sharing
Wire tool beam goes through chips that are near walls
R2 and R1 — When pointing the wire tool at a CV2 chip, if the distance between the surface of the chip and the wall behind it from that angle is about 10cm or less, the maker pen beam goes straight through it and stops at the wall instead. This can be a little bit annoying when doing circuits because if you want to select a chip to open its configure menu, you have to swap tools now, rather than just clicking the body of the circuit and swapping to the configure menu.
https://drive.google.com/file/d/11MGDIt0G2umlV4njvF_4DyW1Rx2a6t_7/view?usp=sharing
Innacurate or random “center pivot” mechanic
Hard to recreate/test — Sometimes pivots just don’t want to rotate correctly. I’ll configure a container and place a small cube in the middle for the good old “center pivot on selection” trick, only for the position to be correct, but the rotation to be waayyy off. Even if i don’t modify the cube in any way and just try to center the pivot on it again, the pivot will end up in a completely different incorrect rotation. I can sometimes force it by creating a separate container of just a cube with a desired pivot, and merging those, but sometimes even that does nothing and it just makes the merged object have the undesired random pivot, no matter which order i select the two objects to merge.
https://drive.google.com/file/d/1Hkalnc1IkTxqAT5wS0fAesRer9oCc81N/view?usp=sharing
Tag order not being checked when object is reset
R2 and R1 — Tags don’t properly reset in this specific scenario that i’ve found that’s existed for at least a couple years; when you reset an object, it only checks if it has the correct tags before deciding if it should reset the tags, not if they are in the correct order. If i have a chair with 2 tags, A,B, then remove A and add it back making it B, A, they will remain in this order when i try to reset the object, only resetting the order if i remove one of them or add an unbaked tag.
In R2 there is also a bug currently that makes resetting a rec room object with circuits flatout not reset its tags
https://drive.google.com/file/d/1WN45lncyoBapVNsf7qORjFgFb5gnMezj/view?usp=sharing
“Variable Changed” events in inventions become undefined
R1, have not tested R2 yet — Event receivers using the “variable changed” events become undefined when spawning an invention using them into another room, even if the invention contains the variable they are referring to. I believe this is an issue with saving the invention, not spawning it, as i swear i have old inventions from years back that still spawn with no issues, but new inventions that i create always do have this issue. Recently this has begun working normally again for variables/events inside circuitboards i believe, but it still happens if they are not in a circuitboard.
https://drive.google.com/file/d/1TyS7l6SBQYQvcr0UKpEP61lHvOMxMdzV/view?usp=sharing
Transform tool scale nubs’ visibility are less accurate
R2 and R1 — The transform tool’s scale nubs that you click and drag to scale things, don’t as accurately assume when you would want to use them as they used to. I can be looking head-on perpendicular to where one of the nubs should be, and it either simply won’t appear until i’m at a really inconveniently close distance from the object, or will appear at the center of the object with the arrows and rings rather than at the end of it, despite me looking at the end and/or being far closer to it.
https://drive.google.com/file/d/1AjFafkd2LQ5sPWChqp_W_XYRlMsdjr2C/view?usp=sharing
Overlap Sphere’s limit picking up in-container shapes
The Overlap Sphere chip seems to have its limit of max number of detections affected by shapes in a container, not just containers on their own. Let’s just pretend the limit is 100 objects it can detect. If i have a merged object that is made of 100 cubes, and i have 5 prop swords, i can detect the merged object on its own and the collision data will say it found 1 item, and i can separately detect the 5 swords and the collision data will say it found 5 items—but if i try to detect all 6 of these items, the merged object puts it over the limit and so it refuses to detect any more objects like the 5 swords even if they are well within range.
I will send a video of this one later, i do not have one on hand.
Animation Controllers cannot naturally have their authority set
Animation Controllers cannot have their authority set with the Take Authority or Set Object Authority chips. The only way to force it is by making it the child of one of the clamping components. Also it is a bit annoying that they can’t be given tags for some reason. Makes us need to use their object boards when “Rec Room Object Get All With Tag” or “Rec Room Object Get First With Tag” would be way more resourceful.
I will send a video of this one later, i do not have one on hand.
Played audio freaks out when room reset event is sent
Sometimes when a room reset event is sent, audio playing at the time begins to get very buggy and loops a half-second bit repeatedly and often very loudly. The audio i thiiiiink can be fixed by pausing the audio player playing it, but if it is instead deleted the sound jumps around to different audio sources in the area like unrelated audio players or holotars.
I will send a video of this one later, i do not have one on hand.