Several creation bugs i've encountered

What device/platform are you having the problem on?

meta Quest 3

Were you alone or with other players?

Alone

How often does the issue occur?

Varies. Some are consistently occuring, others seem to rely on specific circumstances.

Description

Direct move cannot be undone/does not register as an action. Direct move being directly clicking and move an object in VR using the move or transform tool; selecting the object’s body not any of the tools’ arrows.

The configure menu’s little “collapse all” amd “expand all” buttons are not working at all currently.

Text component’s “Text” section in the configure menu is below “Object Board” in Rooms1.0 and below both “Object Board” and “Basic Interactions” in Rooms2.0, whereas all important sections like this are at the top in every other component’s config.

Editing out of a tube sometimes still keeps the tube points visible until shape is fully edited out of, and even then it sometimes remains until you edit in and out of the tube again.

CV2 chips no longer show up in pallette selection history. This one has been missing for a loooong time now, they used to do this and it was great for workflow, you could go “shopping” for all relevant chips you’d be needing by selecting them one at a time, and then they would all be together in one place for you to more easily swap between in that instance.

Clone tool sometimes only works when held for a long time, a simple press where it automatically places the clone right next to the original object won’t work when this happens, requiring you to hold click, making the cloned object appear where along the “axis line” you were pointing instead.

Scale tool sometimes not letting you scale something further up/down, the white dot on the scale line becomes innaccurate, sometimes moving wildly far when the object barely changes size, and sometimes moving only very slightly when the object scales to be magnitudes larger or smaller.

Scale tool sometimes scaling when held even though not moving up or down the scale line. Also sometimes the position of the object changes unnaturally while this happens.

Copied selections of objects in the clipboard menu always show a picture of a completely different position/rotation than your pen, camera or the copied object. Messing around with it i think the Y value of its position might be inverted? I copied something far under some terrain and the photo was above the terrain, but when i copy something above the terrain the picture is far below it.

In Rooms2.0 in the VR shortcut menu, when using the “edit out” option within any circuitboards in an object board, it removes you from all layers of circuitboards until you are outside of the object board, not just the one.

In Rooms2.0, when editing out of a tube using the VR shortcut “done” option, the tube points remain and you can only use the “done” option instead of the “edit out” option until you’re fully out of the container, at which point it goes back to normal.

Configure menu in Rooms2.0 completely freezes up when more than a few sections are open. Collapsing many of them fixes it at least.

In Rooms2.0 can’t separately configure the contents of a container to have different collision properties despite the option being there, clicking it just does nothing. The container i am doing this to was not very complicated, just a couple splines, a cylinder, and a handful of mounds.

In Rooms2.0 objects in containers tend to shift their position over time, i have an object that’s supposed to cover a very specific part of my hand, and upon saving the room and reloading, it is often in a slightly different position.

In Rooms2.0 tubes forget their correct rotation after saving and loading room, and end up twisted in unpredictable ways. This is especially bad and noticeable with smaller tubes, floating point errors maybe?

5 Likes

My worst nightmares are in this bug report

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I remember this from the beginning of the year! I wondered what happened to this feature or if I had dreamed it :sob:

3 Likes

Can’t believe I had to read an eulogy.

Anyways, I hate this. Alot.

2 Likes

When this happens for me, the only way to get the tube nodes to disappear is by editing out all the way, then editing back in, and clicking transform on the tube object with the visible nodes. Super annoying and inconvenient when trying to build. The only thing more frustrating than this is the collision surface of tubing and how it extends so far out, away from the actual surface of the tubing itself.

Summary

Example: I’m currently working on a map that takes place on an asteroid in space, and the asteroid I created is made from a single piece of tubing. The tubing is decorational and I have invisible collisions for the surface you walk on. Even tho the tube is decorational, where it’s so large, anytime you try and select another object anywhere near the surface (I’m gonna say at least 50 meters in any direction away from the asteroid) the makerpen acts like it doesn’t know what to select, rapidly selecting back and forth between the object im pointing at and asteroid.

2 Likes

This is the prime reason I keep everything frozen in my maps. The moment you accidentally “free transform” something, like the entire surface of the map, it’s game over :roll_eyes: which leads me to my post on broken backup saves

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I’ve experienced this but didn’t realize what was happening until you pointed it out, something I’ve experienced more often than this is certain CV2 chips won’t move with the axis you’re cloning it from, when holding the clone button. Holding the clone button normally allows you to move the object or component that you’re cloning, along the axis that you’re cloning it from. A way to save you time from having to go back and forth between clone and transform when cloning objects. I’ve only had this happen with CV2 components though, and not all of them, only some. I’m not sure if it happens with specific chips, or happens randomly with chips in general.

2 Likes

In Rooms2.0 objects in containers tend to shift their position over time, i have an object that’s supposed to cover a very specific part of my hand, and upon saving the room and reloading, it is often in a slightly different position.

This issue seems to be particularly egregious in Rooms 2.0, specifically when I was working on a simple build with wooden trusses and studs the foundation would start moving 1-2cm after a couple saves. Good thing to note is that this happens a lot more with other people in the room and even more so with people on lower fidelity devices.

This could be mitigated when I tapped the rotation snap on these objects and they would appear to return somewhat back to their original orientation but slightly off in their position.

I’ve seen this occur in Rooms 1.0 which is why I always ask people to leave or don’t touch/edit into objects before I save. Not sure if that has really helped or not to avoid that issue but have not had as much precision issues in rooms 1.0 and I do in 2.0.

1 Like

I’m seeing we shipped a fix for this (shifting objects) on Nov 25th - just checking in, does this seem better for everyone or are people still seeing this exact issue? Thanks!