What device/platform are you having the problem on?
meta Quest 3
Were you alone or with other players?
Alone
How often does the issue occur?
Varies. Some are consistently occuring, others seem to rely on specific circumstances.
Description
Direct move cannot be undone/does not register as an action. Direct move being directly clicking and move an object in VR using the move or transform tool; selecting the object’s body not any of the tools’ arrows.
The configure menu’s little “collapse all” amd “expand all” buttons are not working at all currently.
Text component’s “Text” section in the configure menu is below “Object Board” in Rooms1.0 and below both “Object Board” and “Basic Interactions” in Rooms2.0, whereas all important sections like this are at the top in every other component’s config.
Editing out of a tube sometimes still keeps the tube points visible until shape is fully edited out of, and even then it sometimes remains until you edit in and out of the tube again.
CV2 chips no longer show up in pallette selection history. This one has been missing for a loooong time now, they used to do this and it was great for workflow, you could go “shopping” for all relevant chips you’d be needing by selecting them one at a time, and then they would all be together in one place for you to more easily swap between in that instance.
Clone tool sometimes only works when held for a long time, a simple press where it automatically places the clone right next to the original object won’t work when this happens, requiring you to hold click, making the cloned object appear where along the “axis line” you were pointing instead.
Scale tool sometimes not letting you scale something further up/down, the white dot on the scale line becomes innaccurate, sometimes moving wildly far when the object barely changes size, and sometimes moving only very slightly when the object scales to be magnitudes larger or smaller.
Scale tool sometimes scaling when held even though not moving up or down the scale line. Also sometimes the position of the object changes unnaturally while this happens.
Copied selections of objects in the clipboard menu always show a picture of a completely different position/rotation than your pen, camera or the copied object. Messing around with it i think the Y value of its position might be inverted? I copied something far under some terrain and the photo was above the terrain, but when i copy something above the terrain the picture is far below it.
In Rooms2.0 in the VR shortcut menu, when using the “edit out” option within any circuitboards in an object board, it removes you from all layers of circuitboards until you are outside of the object board, not just the one.
In Rooms2.0, when editing out of a tube using the VR shortcut “done” option, the tube points remain and you can only use the “done” option instead of the “edit out” option until you’re fully out of the container, at which point it goes back to normal.
Configure menu in Rooms2.0 completely freezes up when more than a few sections are open. Collapsing many of them fixes it at least.
In Rooms2.0 can’t separately configure the contents of a container to have different collision properties despite the option being there, clicking it just does nothing. The container i am doing this to was not very complicated, just a couple splines, a cylinder, and a handful of mounds.
In Rooms2.0 objects in containers tend to shift their position over time, i have an object that’s supposed to cover a very specific part of my hand, and upon saving the room and reloading, it is often in a slightly different position.
In Rooms2.0 tubes forget their correct rotation after saving and loading room, and end up twisted in unpredictable ways. This is especially bad and noticeable with smaller tubes, floating point errors maybe?