Several creation bugs i've encountered

What device/platform are you having the problem on?

meta Quest 3

Were you alone or with other players?

Alone

How often does the issue occur?

Varies. Some are consistently occuring, others seem to rely on specific circumstances.

Description

Direct move cannot be undone/does not register as an action. Direct move being directly clicking and move an object in VR using the move or transform tool; selecting the object’s body not any of the tools’ arrows.

The configure menu’s little “collapse all” amd “expand all” buttons are not working at all currently.

Text component’s “Text” section in the configure menu is below “Object Board” in Rooms1.0 and below both “Object Board” and “Basic Interactions” in Rooms2.0, whereas all important sections like this are at the top in every other component’s config.

Editing out of a tube sometimes still keeps the tube points visible until shape is fully edited out of, and even then it sometimes remains until you edit in and out of the tube again.

CV2 chips no longer show up in pallette selection history. This one has been missing for a loooong time now, they used to do this and it was great for workflow, you could go “shopping” for all relevant chips you’d be needing by selecting them one at a time, and then they would all be together in one place for you to more easily swap between in that instance.

Clone tool sometimes only works when held for a long time, a simple press where it automatically places the clone right next to the original object won’t work when this happens, requiring you to hold click, making the cloned object appear where along the “axis line” you were pointing instead.

Scale tool sometimes not letting you scale something further up/down, the white dot on the scale line becomes innaccurate, sometimes moving wildly far when the object barely changes size, and sometimes moving only very slightly when the object scales to be magnitudes larger or smaller.

Scale tool sometimes scaling when held even though not moving up or down the scale line. Also sometimes the position of the object changes unnaturally while this happens.

Copied selections of objects in the clipboard menu always show a picture of a completely different position/rotation than your pen, camera or the copied object. Messing around with it i think the Y value of its position might be inverted? I copied something far under some terrain and the photo was above the terrain, but when i copy something above the terrain the picture is far below it.

In Rooms2.0 in the VR shortcut menu, when using the “edit out” option within any circuitboards in an object board, it removes you from all layers of circuitboards until you are outside of the object board, not just the one.

In Rooms2.0, when editing out of a tube using the VR shortcut “done” option, the tube points remain and you can only use the “done” option instead of the “edit out” option until you’re fully out of the container, at which point it goes back to normal.

Configure menu in Rooms2.0 completely freezes up when more than a few sections are open. Collapsing many of them fixes it at least.

In Rooms2.0 can’t separately configure the contents of a container to have different collision properties despite the option being there, clicking it just does nothing. The container i am doing this to was not very complicated, just a couple splines, a cylinder, and a handful of mounds.

In Rooms2.0 objects in containers tend to shift their position over time, i have an object that’s supposed to cover a very specific part of my hand, and upon saving the room and reloading, it is often in a slightly different position.

In Rooms2.0 tubes forget their correct rotation after saving and loading room, and end up twisted in unpredictable ways. This is especially bad and noticeable with smaller tubes, floating point errors maybe?

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My worst nightmares are in this bug report

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I remember this from the beginning of the year! I wondered what happened to this feature or if I had dreamed it :sob:

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Can’t believe I had to read an eulogy.

Anyways, I hate this. Alot.

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When this happens for me, the only way to get the tube nodes to disappear is by editing out all the way, then editing back in, and clicking transform on the tube object with the visible nodes. Super annoying and inconvenient when trying to build. The only thing more frustrating than this is the collision surface of tubing and how it extends so far out, away from the actual surface of the tubing itself.

Summary

Example: I’m currently working on a map that takes place on an asteroid in space, and the asteroid I created is made from a single piece of tubing. The tubing is decorational and I have invisible collisions for the surface you walk on. Even tho the tube is decorational, where it’s so large, anytime you try and select another object anywhere near the surface (I’m gonna say at least 50 meters in any direction away from the asteroid) the makerpen acts like it doesn’t know what to select, rapidly selecting back and forth between the object im pointing at and asteroid.

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This is the prime reason I keep everything frozen in my maps. The moment you accidentally “free transform” something, like the entire surface of the map, it’s game over :roll_eyes: which leads me to my post on broken backup saves

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I’ve experienced this but didn’t realize what was happening until you pointed it out, something I’ve experienced more often than this is certain CV2 chips won’t move with the axis you’re cloning it from, when holding the clone button. Holding the clone button normally allows you to move the object or component that you’re cloning, along the axis that you’re cloning it from. A way to save you time from having to go back and forth between clone and transform when cloning objects. I’ve only had this happen with CV2 components though, and not all of them, only some. I’m not sure if it happens with specific chips, or happens randomly with chips in general.

2 Likes

In Rooms2.0 objects in containers tend to shift their position over time, i have an object that’s supposed to cover a very specific part of my hand, and upon saving the room and reloading, it is often in a slightly different position.

This issue seems to be particularly egregious in Rooms 2.0, specifically when I was working on a simple build with wooden trusses and studs the foundation would start moving 1-2cm after a couple saves. Good thing to note is that this happens a lot more with other people in the room and even more so with people on lower fidelity devices.

This could be mitigated when I tapped the rotation snap on these objects and they would appear to return somewhat back to their original orientation but slightly off in their position.

I’ve seen this occur in Rooms 1.0 which is why I always ask people to leave or don’t touch/edit into objects before I save. Not sure if that has really helped or not to avoid that issue but have not had as much precision issues in rooms 1.0 and I do in 2.0.

1 Like

I’m seeing we shipped a fix for this (shifting objects) on Nov 25th - just checking in, does this seem better for everyone or are people still seeing this exact issue? Thanks!

Making a comment showing only bugs from this post that i’m sure still exist.

Still-existing bugs

R2 and R1 — Direct move cannot be undone/does not register as an action. Direct move being directly clicking and move an object in VR using the move or transform tool; selecting the object’s body not any of the tools’ arrows.

R2 and R1 — The configure menu’s little “collapse all” and “expand all” buttons are not working properly.

  • In Rooms2.0 this happens always, and in Rooms1.0 usually this only happens when configuring a component or its object board, circuitboards, function definitions, event definitions, or state machines, though i have seen it happen to props and regular shapes before.

R2 and R1 — Text component’s “Text” section in the configure menu is below “Object Board” in Rooms1.0 and below both “Object Board” and “Basic Interactions” in Rooms2.0, whereas all important sections like this are at the top in every other component’s config.

  • (Text component still does this but i think below even more settings now)

Hard to recreate/test — Clone tool sometimes only works when held for a long time, a simple press where it automatically places the clone right next to the original object won’t work when this happens, requiring you to hold click, making the cloned object appear where along the “axis line” you were pointing instead.

  • (usually a simple click will just place it perfectly next to the selection bounds, this can be very useful for lining up grids of things for example)

Hard to recreate/test — Scale tool sometimes not letting you scale something further up/down, the white dot on the scale line becomes innaccurate, sometimes moving wildly far when the object barely changes size, and sometimes moving only very slightly when the object scales to be magnitudes larger or smaller.

Hard to recreate/test — Scale tool sometimes scaling when held even though not moving up or down the scale line. Also sometimes the position of the object changes unnaturally while this happens.

R2 and R1 — Copied selections of objects in the clipboard menu always show a picture of a completely different position/rotation than your pen, camera or the copied object. Messing around with it i think the Y value of its position might be inverted? I copied something far under some terrain and the photo was above the terrain, but when i copy something above the terrain the picture is far below it.

Bugs that weren’t in the original post but have also existed for a long long time

R2 and R1 — When pointing the wire tool at a CV2 chip, if the distance between the surface of the chip and the wall behind it from that angle is about 10cm or less, the maker pen beam goes straight through it and stops at the wall instead. This can be a little bit annoying when doing circuits because if you want to select a chip to open its configure menu, you have to swap tools now, rather than just clicking the body of the circuit and swapping to the configure menu.

Hard to recreate/test — Sometimes pivots just don’t want to rotate correctly. I’ll configure a container and place a small cube in the middle for the good old “center pivot on selection” trick, only for the position to be correct, but the rotation to be waayyy off. Even if i don’t modify the cube in any way and just try to center the pivot on it again, the pivot will end up in a completely different incorrect rotation. Usually i can kind of force it to be right by creating a separate container of just a cube with a desired pivot, and merging those, but sometimes when it’s really misbehaving, that still does nothing and it just makes the merged object have the undesired random pivot, no matter which order i select the two separate objects to merge.

R2 and R1 — Tags don’t properly reset in this specific scenario that i’ve found that’s existed for at least a couple years; when you reset an object, it only checks if it has the correct tags before deciding if it should reset the tags, not if they are in the correct order. If i have a chair with 2 tags, A,B, then remove A and add it back making it B, A, they will remain in this order when i try to reset the object, only resetting the order if i remove one of them or add an unbaked tag.

  • In R2 there is also a bug currently that makes resetting a rec room object with circuits flatout not reset its tags

Hard to recreate/test — Sometimes objects connected to multiple animation controllers will have their positions set to match the 0 frame of one of those animation controllers after a while, even if none of them are currently on. This is definitely a bug, because when i last saw this happen a week ago, it was with some armours doing sword fighting poses, where the individual pieces would gradually reset to their old positions/rotations one by one, with a few seconds delay between each piece, not all at once like a mistakenly activated animation controller would have done.

R1 only — Pistons accelerating while clamped to a moving object will move unnaturally; i.e. if i set a piston’s speed to 1 while holding the object it is clamped to facing up, and then i move my hand so it is facing sideways instead, it will still keep going partially up, causing it to misalign the root object and parent object (hoping those terms are valid here lol)

R2 only — Object collision sometimes doesn’t match with the shapes visual appearance, i had a big environment that visually appeared to be just under my feet, but when i stopped flying, i would fall through it to find that its collision was actually invisible several meters underneath it.

R2 only — Pointing at a complex container makes the game lag a lot, this is an issue for any room with pretty scenery, as the makerpen can’t be pointed almost anywhere around you without tanking your framerate. I wonder if it has to do with the object highlight/outline?

Hard to recreate/test — Sometimes when leaving the scope of editing a tube, the tube points remain and can still be interacted with despite being editing out of the tube or whole object. It only goes away by editing into the tube again and then back at out once more.

Not tested yet — Event receivers using the “variable changed” events become undefined when spawning an invention using them into another room, even if the invention contains the variable they are referring to. I believe this is an issue with saving the invention, not spawning it, as i swear i have old inventions from years back that still spawn with no issues, but new inventions that i create always do have this issue.

Just gonna add on here with a few bugs I encountered: game breaking bugs and one that have plagued us for a while still not being patched I’ll list them below when could we possibly expect these to be addressed and dealt with.

Currently costume dummy’s are bugged requiring the player to have to have to swap between old and new bean bodies for them to work. Also I’m not sure how but people are able to mess with the placement and orientation of costumes by messing with there avatar settings.

There is currently a bug that just makes it when you spawn in circuits or objects with circuits, the circuits don’t spawn with it. Note this seems to only occur in the room after spawning costume dummy’s and this is server wide.

This one has been I assumed unnoticed but a long time one, when building specifically in my case with ribbon when using the regular room saves once my build is saved the room offsets my ribbons rotation and or position very slightly, this isn’t a huge issue but when making props or smaller items It can screw up builds that rely on heavy ribbon work completely requiring me to restart sometimes.
For some reason using auto saves seems to get past this issue don’t know why but when I use those I don’t have this problem occur.

Another long term one has been when spawning inventions frequently once spawned they just offset there rotations by a few degrees on multiple axis’s which requires me to take the time to realign them sometimes which isn’t always to bothersome but when some builds don’t have great pivot points it can be a headache.

Another long term bug not as long as the others but it’s when a player joins usually after crashing sometimes everyone or the majority of the people in the server will crash leaving themself or very few other in the game.

Final bug, sometimes events will glitch and will say full and private pretty much forcing the player to end the event idk why this happens but it has happen semi frequently for a while now.

Note everything I have spoken about above is in rooms v1 and i can not confirm if these bugs occur in rooms v2.