A flood of creative suggestions and features!


Holotars V.3 – A New Dimension to Holotar Interaction

Imagine having holotars that work just like ^Orientation system, where you can actually see the objects a player is holding during a recording. Picture this: swords clashing, confetti guns bursting, or a bucket ready for some creative mischief—all visible and interactive. These objects would be limited to Rec Room Original Items to prevent any major bugs, glitches, or worse, exploits. It’s a small addition that could bring a huge leap in immersive gameplay. You could even toggle holotar collision so it’s as real as a normal player!


Custom Non-RRS UI – New UI, New possibilities.

With the addition of the Rooms 2.0 inventory system, there’s a growing desire among creators to design their own RPG games with custom UIs. However, not everyone is well-versed in RRS, or they might not have the necessary resources to run it smoothly. That’s where a customizable UI function, inspired by the “touchpad” system, could make a big difference. Imagine having chips and configurations that let you build your own UI without the need to start from scratch. This feature could allow creators to bring their unique visions to life with ease.


Keyboard Input Chips – Unlocking New Possibilities for PC Games

What if we had a chip that could read a player’s keyboard input? This could open the door (literally) to more PC-exclusive games within Rec Room, offering experiences that VR just can’t replicate. The chip, named “Local Player Get Key Input,” would be a game-changer for creators focusing on keyboard-driven gameplay. It wouldn’t work for VR users, similar to how the third-person chips are VR-incompatible, but that’s part of the charm—it’s about expanding the platform’s versatility and creativity.


Room-Based Event Receivers and Chips – Enhancing Player Engagement

A series of room-based chips could revolutionize how we interact with Rec Room spaces. Imagine chips like:

  • “Room Get Visit Count” to track how many players have visited.
  • “Room Get Thumbnail Photo” to retrieve the room’s image, similar to the “Player Get Profile Image” function.
  • “Player Get Time in Room” to see how long someone has been engaged.

These chips could also include event receivers for actions like “Player Cheered Room,” “Player Favorited Room,” or “Player Joined Group,” with the possibility of linking these actions to rewards or in-game milestones. While there are concerns about misuse, the potential for creative, engaging gameplay is immense. Think of visit goals, reward systems for room engagement, and more—the possibilities are endless.


Dynamic Weather in Rooms - “It’s raining cats and dogs!”

This addition could be similar to the “skydome” and “fog” chips we use in our everyday rooms. I believe this could go within the subroom settings rather than being a standlone chip.

You could select the subroom weather condition to be:
-Raining
-Snowing
-Humid

or any other configurations that’ll make your rooms more immersive such as changing the speed, color and size!

This could also be a beta tool that works like the audio SFX Zone where you can manipulate a box around an area you want the effect to take place in.

Dynamic Text Fonts - Elevate Your Words!

Are you tired of painstakingly tracing the share screen just to create unique fonts with the Maker Pen? Wish there was more variety in the “Text” function? Say goodbye to the hassle and hello to Dynamic Text Fonts! Now, you can effortlessly choose from a wide range of stylish fonts, giving your creations the flair and personality they deserve. No more workarounds—just pure, easy-to-use text customization at your fingertips.

Thank you for taking the time to read my suggestions! If I ever come up with any more creative ideas, i’ll be sure to post them here. Let me know if there’s anything you also would like to see in the comments!

11 Likes

Love the ideas! Holotars V.3 could help when making videos, skits, trailers, etc. in RR. Custom Non-RRS UI would be great as you said for creators who aren’t familiar or can’t run RRS. It would also just make it easier then having to swap back and forth through RR and RRS. Dynamic Weather would having weather effects easier. Rather then having to use a projectile launchers for rain or snow and sometimes even emitters for weather effects. Dynamic Text Fonts would be useful for creators who don’t have access to share screen or RRS. They can use these fonts to trace or just use them. I saw a creator in the Creator Hub Discord who sent a photo of their Rec Con Booth and they used RR text which looked a little off since their Rec Con Booth was more fancy. He had said that he isn’t with tube or making fonts. So this can help creators to learn tracing, tube, creativity, and more!

If I wrote something that doesn’t make sense please tell me so I can fix it.

4 Likes

Dynamic weather will be so great, but will be so laggy. But if we like have a box where this thing should goes… Hmm

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This is too awesome an idea! I personally approve of this. :love_you_gesture:

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Thank you for the feedback!

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It could possibly be a beta tool, that functions like the audio sfx zone. You could manipulate a box around an area you want a certain effect to take place in.

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its very awesome ideas :smiling_face_with_three_hearts:

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God, I would LOVE custom UI without having to use RRS. Great suggestions overall!

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I would love to see that as a feature as well. Thank you for your feedback!

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Wow, I would love costom UI for with maker pen.

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I love all of these, and many of them have been suggested again in other topics! Shows how much creators are looking for tools like this.

Holotars V3

Keyboard Inputs

As suggested by a developer, I would encourage you to split these into their own posts so that they can be voted on in individual level allowing the devs to reply to them separately!

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For the keyboard input, it would be better for an event to send an execution signal and a string, with the current keys that are being pressed included in the string. Then you can use the equal, the string switch thingy, or the string contains, chips to use this to make games!

While this is a stretch, it would be nice if analog keyboard support could be included with those events. Like a list of all pressed key inputs as floats. For controller and VR controls there would be many inputs that would need an analog input and require a float variable constant. I’m really hoping they change their stance on having universal inputs for creators. While it may make it simple for creators to setup an experience, it’s very limiting to others who want to create an immersive room. :pensive:

1 Like