Holotars V.3 – A New Dimension to Holotar Interaction
Imagine having holotars that work just like ^Orientation system, where you can actually see the objects a player is holding during a recording. Picture this: swords clashing, confetti guns bursting, or a bucket ready for some creative mischief—all visible and interactive. These objects would be limited to Rec Room Original Items to prevent any major bugs, glitches, or worse, exploits. It’s a small addition that could bring a huge leap in immersive gameplay. You could even toggle holotar collision so it’s as real as a normal player!
Custom Non-RRS UI – New UI, New possibilities.
With the addition of the Rooms 2.0 inventory system, there’s a growing desire among creators to design their own RPG games with custom UIs. However, not everyone is well-versed in RRS, or they might not have the necessary resources to run it smoothly. That’s where a customizable UI function, inspired by the “touchpad” system, could make a big difference. Imagine having chips and configurations that let you build your own UI without the need to start from scratch. This feature could allow creators to bring their unique visions to life with ease.
Keyboard Input Chips – Unlocking New Possibilities for PC Games
What if we had a chip that could read a player’s keyboard input? This could open the door (literally) to more PC-exclusive games within Rec Room, offering experiences that VR just can’t replicate. The chip, named “Local Player Get Key Input,” would be a game-changer for creators focusing on keyboard-driven gameplay. It wouldn’t work for VR users, similar to how the third-person chips are VR-incompatible, but that’s part of the charm—it’s about expanding the platform’s versatility and creativity.
Room-Based Event Receivers and Chips – Enhancing Player Engagement
A series of room-based chips could revolutionize how we interact with Rec Room spaces. Imagine chips like:
- “Room Get Visit Count” to track how many players have visited.
- “Room Get Thumbnail Photo” to retrieve the room’s image, similar to the “Player Get Profile Image” function.
- “Player Get Time in Room” to see how long someone has been engaged.
These chips could also include event receivers for actions like “Player Cheered Room,” “Player Favorited Room,” or “Player Joined Group,” with the possibility of linking these actions to rewards or in-game milestones. While there are concerns about misuse, the potential for creative, engaging gameplay is immense. Think of visit goals, reward systems for room engagement, and more—the possibilities are endless.
Dynamic Weather in Rooms - “It’s raining cats and dogs!”
This addition could be similar to the “skydome” and “fog” chips we use in our everyday rooms. I believe this could go within the subroom settings rather than being a standlone chip.
You could select the subroom weather condition to be:
-Raining
-Snowing
-Humid
or any other configurations that’ll make your rooms more immersive such as changing the speed, color and size!
This could also be a beta tool that works like the audio SFX Zone where you can manipulate a box around an area you want the effect to take place in.
Dynamic Text Fonts - Elevate Your Words!
Are you tired of painstakingly tracing the share screen just to create unique fonts with the Maker Pen? Wish there was more variety in the “Text” function? Say goodbye to the hassle and hello to Dynamic Text Fonts! Now, you can effortlessly choose from a wide range of stylish fonts, giving your creations the flair and personality they deserve. No more workarounds—just pure, easy-to-use text customization at your fingertips.
Thank you for taking the time to read my suggestions! If I ever come up with any more creative ideas, i’ll be sure to post them here. Let me know if there’s anything you also would like to see in the comments!