But overall, it would just be good to have chips that can configure objects, like you can when manually using a maker pen, especially for things like replicated objects.
Also, it might be good to have an option for objects to be synced or unsynced when configuring an object.
It would be good for 2.0 'cause they don’t have roles or anything except from player properties, but you can use inventory and offer for this but I still like the idea
It would also be quite useful to have chips that can set an object’s parent object and separate objects. Also maybe a chip to make objects invisible would be useful.
These chips would be very useful for objects in replicators, as it would reduce the amount of replicators you need for the same object, for example, you could have the same gun with different colours with the same replicator, or have coins or things at different sizes from the same replicator which would decrease the amount of objects you need in one room, reducing lag and loading times.
it would definitely work, they devs are always complaining about having objects synced so it would be easy for them to make an option to have things unsynced. Also you can do unsynced objects in RRS so that is something that shows it’s possible for them to have normal recroom objects unsynced.