The main setting I’m requesting is for there to be a physically simulated option where it physically collides with other physical objects, but for players, it cannot be moved. The object can still be moved with other physically simulated objects and velocity, but they can’t be moved by players.
The main reason for this is that I wanna make destructible structures, and this could really benefit games like natural disasters, and much more. Also because you can move physically simulated objects with a boop of your nose like 100 meters, and it would be a nice option. As I’m writing this maybe you can add mass where its harder for players to push, and to the point where you can mass to object so much so that you need like 9999 velocity to add it.
Summary - I want objects that cannot be moved by players, but only other objects or circuits while still having collision as if it were physically simulated/environmental. Possibly a mass option that makes it harder for players to move physically simulated objects.
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Wow! Ardenis, this is such a very amazing idea! No wonder your a partnered creator you’re so smart!
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Btw there is a mass option kinda when your editing the object and config your shape but i do agree i like the ideas especially objects that are only moved by objects
IDEA I JUST HAD: In case they never add this or take ages in the meantime you can make physically simulated objects configure them to be in the seting where they dont interact with players and then (in case you still want players to like walk on top or smthn) add a collision with objects interaction off (It Will only function to push the players) i think It wont work if you just put the collision under the herarchy of the physically object (in case of rooms 2) so maybe youll have to use an animator or smthn to clamp them. If youre on room v1 just use a clamp.
Idk if this Will work cause i just randomly had the idea but if you give It a try please tell me if It does
good luck.
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I actually was messin with this awhile back it seems to make a infinite flying gitch if you put it under yourself and i could never fix it
Even if it wasnt able to be pushed by players