More versatility with physics/collisions with players and objects

What I want is for there to be a setting where you can disable whether a player or object can react to the physics of an object. The object will still have collisions as if it were environmental (R1)/Physically simulated(R2).

Ive seen this in countless popular roblox games were the objects are physical, but has no reaction to the player other then the collision, and only other forces can act on it like velocity or another object colliding with it.

This could spark ideas for HUNDREDS of games! Imagine having a tornado coming rushing through a town or city, in rec room all you can do is keep it environmental or have some weird work around with clamps/invisible collisions, but in other popular games especially roblox you’ll see the objects flying all over the place and its complete CAOS!

Even if this isn’t added at least a Cv2 chip where we can change which option we want for Collision/Physics.

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I will send a video shortly of a example, and I do realize this is Rooms 1, but the same problems are in rooms 2, and the only way to accomplish this is with a grabber and a invisible collisions which are essentially the same because the clamp grabs the object, and the invisible collision acts as its collider

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I’ve wanted to make tornadoes for so long! This is a great idea!

This would 100% be an amazing feature for Rec Room to have. It’d be one of the more vast expanses of room ideas we’ve ever had.

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