Invisible De-Collision

So you know how people back in the day had to make a hole in the wall and then try to make it look like there wasnt a secret room in the wall but it was alway obvious cus of RR lighting being wack this would be for that it would be the exact opposite of invisible collision

It would just be an option in the invisible collision that switches its role makeing it let you go through somthing that had collision in that area

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Turning invisible collision on and off? You can already do that

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I think I might know what you mean by RecRoom’s wacky lighting. You may be able to fix this by disabling the fog in the room entirely.

Sort of achieving a matt / toon shading, I personally do this for every room I create since I heavily dislike the fog shading.

When there are large or long objects in the room the fog effect covers them almost entirely when looking at them at certain angles.

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No not off and on more like takeing collision away from that square or area instead of haveing 3 squares with 1 wall on decoration it would be 1 wall with an invisible de-collision

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Thats a solution to something i will use but i think i was bad at explaining it the first time

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For those of you who don’t understand how this would work, let me explain so he don’t have to.

It will make a specific spot in one shape have no collision, so you don’t need to use many other shapes surrounding one that had decoration collision mode.

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Exactly

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