Option to disable Reflections on shape materials

Whenever you want to create a dark room (like complete darkness) most materials have a reflection in the dark, with the exception of black cardboard for instance. This causes it to be, not actually dark what-so-ever and ruins the whole point of trying to make a dark room because the materials just reflect light that isn’t actually coming from anywhere.

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I call this shiny shapes and its good for some things but horrible for others i think this is a great idea!

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This would be really nice, however I’m not sure how this would work.

I believe all the the materials in RecRoom are part of an atlas texture, which means all of the textures, normals and specular maps are baked in.

I think a better solution to this would be custom textures/materials inside of RecRoom. I think I’ll make a seperate post about this later but the idea is giving creators the ability to use custom materials with textures in-game or imported from RecRoom Studio and useable as materials on RecRoom objects.

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They are not apart of an atlas texture FYI, they all have their own material and texture files for each material and type of map.

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I was gonna request this then forgot lol instantly voted tho

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