Ok; I see where this is coming from. I’m primarily a circuiteer, and I know my craft well enough to be gravitated towards R2 usage! It’s great, more circuits in the limit, container usage for custom components/visual logic. But building IS near impossible- because of lag, specifically on Meta Devices. I built a set for a video (because of my RR class Script To Screen) in R2 and noticed that a 1 Hz update tick also lagged my game on a meta quest 2, which sucks.
But props to RR for making it so incentivizing, maybe making a category for R2 rooms with a higher cash out rate and a R1 section with like, half the pay would be cool. Because of al the new innovations in components and logic I really want to switch to R2 but building is just so laggy in R2 it’s nearly impossible.
Rooms 2.0 has been having issues even before it was officially released. From what I put together Limits V2 was a test for the performance and Ink of Rooms 2.0, having big rooms was already a bit of a struggle but was at least solid with Limits V2. As soon as 2.0 released it was unworkable, and to this day it basically is. The only fix that has come is that RRS has gotten a way better fix than what Rec Room creators use, the Makerpen. Although some issues have been fixed they’re still MANY issues that have got zero fix, and are causing creators to continue using normal Rooms over Rooms 2.0.
With the latest contest being Room 2.0 only if any of this goes untouched you can really see that most games will be made with RRS. Even though I use RRS, I would rather have no contest than have a contest using an unbalanced and broken system. It’s because of these decisions from the team trying to focus on the things that nobody really cares for, or can take people work away that slowly drive the community they made away, shoot including me lol. Got a little harsh but the point is Rooms 2.0 is NOT Contest or even RR ready.
Hi! Thank you for writing out your feedback. It will be forwarded internally so that both the contest team and the R2 creator team can see your complaints. Good quality feedback, bug reports and bug report videos are greatly utilized for both knowing there is an issue and getting bugs fixed.
Great reports in here! Like @CookieLyne said, if yall can grab photo or video examples of these issues that will help us out a lot in tracking them down.
animations do not save when you save the room or clone it. this is a huge problem for building in general. you cant make a room feel alive without animations. animations dont save - Clipped with Medal.tv
I have been struggling in general with Rooms 2 before the contest was released. Building is too difficult, buggy, and laggy. Now with the contest it is extreamly frustrating. Previously I was able to work in Rooms1 and then transfer to Rooms2 but even doing that isn’t great. Also with how Rooms2 is set up, your required to watch videos to understand how rooms2 works. I dont think thats beneficial, you should be able to jump in and be able to mess around with it. Thats another reason why rooms1 is great. It was simplified for all users while also having some complicated stuff within it.
There are several bugs that I’ve encountered while working with Rooms 2.
As mentioned from all other creators, my biggest issue with Rooms 2 is how extremely limited the animation controllers are.
I am certain that the issues are aware but it is currently holding my contest back just because animation controllers aren’t able to be grouped at all. I tried using grabber to hold animation controllers but there’s a bug where it doesn’t work/sync when you don’t have show circuits. It’s currently impossible to have a rig with multiple animations to be moved with any type of gizmo or pathfinder. Using set position for animation controllers stutters very easily and is the worst workaround that we only have.
Rooms 2 is extremely unstable with these limited features, maker pen objects are shifting, limited use of Animation controllers, and random crashes/sending back to dorm rooms.
The biggest issues for me are when there are too many makerpen objects, the room gets laggy, versus no lag in Rooms v1. When you have more than 3 people, people consistently crash, and then can’t rejoin the instance. This makes it difficult to have a game with multiple players joining at once. Environmental collisions bug out as well. Taking out a makerpen lags all players working in the room. Animators sometimes delete frames.