Rooms2 MAJOR Issues

Ok; I see where this is coming from. I’m primarily a circuiteer, and I know my craft well enough to be gravitated towards R2 usage! It’s great, more circuits in the limit, container usage for custom components/visual logic. But building IS near impossible- because of lag, specifically on Meta Devices. I built a set for a video (because of my RR class Script To Screen) in R2 and noticed that a 1 Hz update tick also lagged my game on a meta quest 2, which sucks.

But props to RR for making it so incentivizing, maybe making a category for R2 rooms with a higher cash out rate and a R1 section with like, half the pay would be cool. Because of al the new innovations in components and logic I really want to switch to R2 but building is just so laggy in R2 it’s nearly impossible.

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Rooms 2.0 has been having issues even before it was officially released. From what I put together Limits V2 was a test for the performance and Ink of Rooms 2.0, having big rooms was already a bit of a struggle but was at least solid with Limits V2. As soon as 2.0 released it was unworkable, and to this day it basically is. The only fix that has come is that RRS has gotten a way better fix than what Rec Room creators use, the Makerpen. Although some issues have been fixed they’re still MANY issues that have got zero fix, and are causing creators to continue using normal Rooms over Rooms 2.0.

With the latest contest being Room 2.0 only if any of this goes untouched you can really see that most games will be made with RRS. Even though I use RRS, I would rather have no contest than have a contest using an unbalanced and broken system. It’s because of these decisions from the team trying to focus on the things that nobody really cares for, or can take people work away that slowly drive the community they made away, shoot including me lol. Got a little harsh but the point is Rooms 2.0 is NOT Contest or even RR ready.

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Hi! Thank you for writing out your feedback. It will be forwarded internally so that both the contest team and the R2 creator team can see your complaints. Good quality feedback, bug reports and bug report videos are greatly utilized for both knowing there is an issue and getting bugs fixed.

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Great reports in here! Like @CookieLyne said, if yall can grab photo or video examples of these issues that will help us out a lot in tracking them down.

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animations do not save when you save the room or clone it. this is a huge problem for building in general. you cant make a room feel alive without animations. animations dont save - Clipped with Medal.tv

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I have been struggling in general with Rooms 2 before the contest was released. Building is too difficult, buggy, and laggy. Now with the contest it is extreamly frustrating. Previously I was able to work in Rooms1 and then transfer to Rooms2 but even doing that isn’t great. Also with how Rooms2 is set up, your required to watch videos to understand how rooms2 works. I dont think thats beneficial, you should be able to jump in and be able to mess around with it. Thats another reason why rooms1 is great. It was simplified for all users while also having some complicated stuff within it.

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I’ll keep this simple.

Why are we limiting the contest to specifically what the staff want? It seems to me that they are rag dolling us into places we don’t want to be.

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There are several bugs that I’ve encountered while working with Rooms 2.

As mentioned from all other creators, my biggest issue with Rooms 2 is how extremely limited the animation controllers are.
I am certain that the issues are aware but it is currently holding my contest back just because animation controllers aren’t able to be grouped at all. I tried using grabber to hold animation controllers but there’s a bug where it doesn’t work/sync when you don’t have show circuits. It’s currently impossible to have a rig with multiple animations to be moved with any type of gizmo or pathfinder. Using set position for animation controllers stutters very easily and is the worst workaround that we only have.

Rooms 2 is extremely unstable with these limited features, maker pen objects are shifting, limited use of Animation controllers, and random crashes/sending back to dorm rooms.

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The biggest issues for me are when there are too many makerpen objects, the room gets laggy, versus no lag in Rooms v1. When you have more than 3 people, people consistently crash, and then can’t rejoin the instance. This makes it difficult to have a game with multiple players joining at once. Environmental collisions bug out as well. Taking out a makerpen lags all players working in the room. Animators sometimes delete frames.

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I am happy to see so many creators on this game pleading for change, and here I am asking for it as well. How are us creators, supposed to build a contest map in Rooms 2.0 with the constant lag, freezing, crashing, and the inability to load into the rooms half the time. Me and the other 5 players who are apart of my team have tried building in Rooms 2.0, have tried building in Room 1 then transferring the invention into Rooms 2.0, and instantly we are met with crashing back to our dorm or the entire game crashing. We are pleading for a fix, not even a fix but a change. We are being forced to do the first contest in so long, in an unstable game feature that is supposed to enhance the game, however instead crashed the game. Please allow us to use Rooms 1.0 or pause this contest, genuinely fix Rooms 2.0(not slap a bandaid on it and claim it’s fixed), then give us an extension on the contest with however long it takes you to fix the game.

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Excellent video thank you! More like this for any other issues yall are hitting plz.

Not a Rooms 2.0 related issue but the struggles of just trying to start working together in your group for this contest is demoralizing.

Notifications don’t work so you can’t get yourself onto the rooms team of creators for the past 4 days.

That’s ok, I’ll keep waiting till it fixes.. Oh the desktop screen share is unavailable in Rooms 2.0, no problem, let’s just make it in 1.0 then copy over as an invention…

Oh so no desktop screen sharing at all for the contest in any new room, ok.

Then to hear the echos of voices of other creators complaining about

  • lag with the makerpen, in which just one player equipping it in Rooms 2.0 makes everyone in the room lag or having similar amounts of shapes in 1.0 is laggier in 2.0 1 2 3 4
  • the glitching outline boxes that spit lines everywhere when a lot of shapes are in a container
  • and the player physics glitching when another player is just walking around on the ground and is glitching around their voice and body just jumping on a cube from the makerpen.
    Discord_b0eny7Tdin

How are non RRS players supposed to build competitively and release a room in this?

Rooms two issues we’re having a of 5/20/25

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I was there when this happened… Basically she had her trees merged together and set to decoration in a separate room and brought them over to our rooms 2 room because we have had nothing but problems when trying to build in Rooms 2. She had already had them placed and was only trying to align them straight and move them slightly when all of a sudden, her trees just un-merged themselves and went physical which caused them to go floating off into all different directions! This is just one of multiple bugs that we have ran into while trying to build for this contest. Rooms 2 is completely unstable! It seems the only thing Rooms 2 is good for is building in Studio which some of us have done before for our studio class but because we are still very limited in our knowledge of Studio, we wanted to go for the Game category and use strictly maker pen.

I really think Rec Room should consider either extending the contest and provide bug fixes or allow us to use Rooms 1 at this point because there is no way any of us can build if not using studio.

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Rooms 2 is NOT going to work!

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I looked at this thread + discord and put the top bugs together here along with any updates I was able to get from the team:

@iiBurachi @Sushi @Clover_3ee @quartzkage @Mykendyke @ToumKiWinkii @DERPinic @ERDoesGaming @CallumRocking @AlgidIce @ChillWillVR @aliceinthapalace @OfficialBillybobVR @Kam_The_Creator @plushtrapwr @ItsFeddy @Kata @EyesDraws @ValhallaArtist @Calmbee @FatherJosh20 @Nixxxxxx @Rrrush @RebelSpy22 @HadezRR

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No offense but why. they took R1 and made it complicated plus I used it once and why do I need R2 inventions like really bro no negative emotions but i’m never switching to R2.