Buggy Shapes
Rec Room Object shapes have a tendency to glitch out of place after a while of being placed. This glitch could be shapes rotated a few degrees out of place, moved out of their original position, or manipulated to be unaligned. The glitch usually occurs if you save the room with multiple people in it or save the room multiple times over a certain period, maybe weeks or months.
The glitch seems to affect tube a lot, as well as be more noticeable with simple shapes like cubes or wedges with their sharper edges. This glitch has been around for years and has really deterred creators like me from building, as itās really annoying to keep fixing. I have experienced worse, but these photos will have to do.
That curvy bit on this gangway buffer is supposed to go along with the cylinder and cube; I didnāt make it like that, itās just what happens.
This cube in the middle that fills this shape in is supposed to be flat, but isnāt.
Hereās a really good example: this train track here is supposed to be level and straight, but watch what happens when we go over it at high speed. Itās subtle but shows it happens.

You can see it shift about on this GIF (sorry for the quality, itās all I can do here). Here is what it looks like close up.
We chose to make it out of segments so it wouldnāt break across the entire 5 miles of the map.
CV1 Animation Gizmo
I know Rec Room has moved on from using CV1, but when configuring a CV1 animation gizmo, it doesnāt let you change the animation speed. This glitch has been around for about a year now.
CV1 State Machine Glitches
I donāt know how this happens, but after a while, CV1 state machines will basically make their components disappear and make wires disappear, but still function properly. This has been a glitch for a few years.
Selecting stuff with the Maker Pen in Limits V2
I know Limits V2 is discontinued, but I donāt know if itās the Limits V2 enabled that causes this bug. When hovering over a maker pen object in a Limits V2 room with a lot of ink used, it takes a while before the game lets you select it. This can take 20 seconds or even a few minutes before the game allows you to select what youāre hovering over.
UI bugging out far out from the middle of the map.
The further out you are from the middle of the map, the more your Watch and Maker Pen UI distorts and bugs out. This can disable you from clicking on the UI, so you have to click off, look somewhere else, and then return to the UI. Here are a few examples:
Lights disappear after a certain distance (Frustration)
I find this a frustration as I use point lights for signals, and I canāt see the signal until Iām 90 metres or closer. I have pretty big buildings Iād like to light up at night, but the light disappears after a certain distance, which just makes that area dark.
Animated invisible collision flings players
When moving on an animated invisible collision, when a lag spike occurs, everyone on it gets flung up in the air really far away. This usually only happens when a lot of people are on it, maybe 12+ people.
Reflection on tube ends (Frustration)
This weird reflection thing happens when you look at the end of a reflective piece of tube. It could be nice if there were a setting to turn it off. Iāll show an example here:










