So I’m working on a game, and I want it to do something if a certain object (a swing handle) goes into the trigger volume, then execute. I’m guessing the way I do it is to have it activate, then check with the swing handle if you are holding it.
So I’m working on a game, and I want it to do something if a certain object (a swing handle) goes into the trigger volume, then execute. I’m guessing the way I do it is to have it activate, then check with the swing handle if you are holding it.