How would you make a system that plays a sound effect play when a Rec Room object collides with a floor or wall?

For example, when the basketball bounces, it plays the bounce sound.

If it has a collision (as long as this isn’t rooms 2), I’d recommend clamping the object and a trigger volume and when it collides with an object, play the sound once. There is probably way more ways to do this, especially in studio, but this is my preferred way. I’m not the best at this stuff but I hope this helps!

If you do need more help, I think you have my discord (if not just ask Matthew or something) if you want to contact me :slight_smile:

You can set up a trigger volume that checks for the basketball I’ll post a picture when I get home