Walk through shapes with holes

I never understood why this was never added. It seems like such a easy thing to implement also. For example, you cannot walk through a Donut maker pen shape which is mind-boggling to me LIKE IT HAS A HOLE why not use it! (pause) Im just requesting you add a configurable option that lets you switch out the colliders. Now that I think about it, why doesn’t the optimize collider feature do this? You’d expect it to be a convex collider while its optimized, then a mesh collider that’s not convex when its not optimized. This would really help for tunnels, and things of that nature.

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I totally agree with this. I was trying to make a basketball hoop and unfortunately you cannot use a donut.

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Yeah It won’t work

why won’t it work? do u know anything about unity?

This can absolutely work, and it would be nice if RecRoom added this as a configurable option for shape’s collisions!

It’s called “mesh collision” inside of unity, currently it seems RecRoom is using convex/hull collision for it’s shapes, so any holes or diviots won’t be considered as colidable and are “filled in”.


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Exactly makes no sense at all… like what doe the optimize colliders setting even do? they should replace that setting or just add a setting were you can turn convex or or off

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