I never understood why this was never added. It seems like such a easy thing to implement also. For example, you cannot walk through a Donut maker pen shape which is mind-boggling to me LIKE IT HAS A HOLE why not use it! (pause) Im just requesting you add a configurable option that lets you switch out the colliders. Now that I think about it, why doesn’t the optimize collider feature do this? You’d expect it to be a convex collider while its optimized, then a mesh collider that’s not convex when its not optimized. This would really help for tunnels, and things of that nature.
I totally agree with this. I was trying to make a basketball hoop and unfortunately you cannot use a donut.
Yeah It won’t work
why won’t it work? do u know anything about unity?
This can absolutely work, and it would be nice if RecRoom added this as a configurable option for shape’s collisions!
It’s called “mesh collision” inside of unity, currently it seems RecRoom is using convex/hull collision for it’s shapes, so any holes or diviots won’t be considered as colidable and are “filled in”.
Exactly makes no sense at all… like what doe the optimize colliders setting even do? they should replace that setting or just add a setting were you can turn convex or or off

