Walk through shapes with holes

I never understood why this was never added. It seems like such a easy thing to implement also. For example, you cannot walk through a Donut maker pen shape which is mind-boggling to me LIKE IT HAS A HOLE why not use it! (pause) Im just requesting you add a configurable option that lets you switch out the colliders. Now that I think about it, why doesn’t the optimize collider feature do this? You’d expect it to be a convex collider while its optimized, then a mesh collider that’s not convex when its not optimized. This would really help for tunnels, and things of that nature.

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I totally agree with this. I was trying to make a basketball hoop and unfortunately you cannot use a donut.

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Yeah It won’t work