It would be great to have some sort of way of finding objects based off some tag without converting each object into a Studio Object. Lets say you wanted to make pedestrians; instead of making the sidewalk a studio object, you can give the sidewalk object the Tagger component with the tag of “Sidewalk”, and then you can detect and spawn pedestrians on it and path only on the sidewalk.
The Studio Object (Rec Room Studio)
script is the only way for circuits, players, and anything else to interact with the object, as basic unity objects do not have any of the methods/functions/etc that a Rec Room Object would. This is the same reason why in RRO’s you cant delete alot of the props, because they aren’t Rec Room Objects, they are Unity Objects that dont have the Rec Room Object functions
I also don’t really see why making objects Rec Room Objects is a big deal, there is no difference between a Unity Object and a Rec Room Object besides like, forced uniform scaling and that, currently, Rec Room Objects cant be marked as static for optimization