Rooms V1 Culling is Broken, Making worlds look extremely low quality

What device/platform are you having the problem on?

Meta Quest 2

Were you alone or with other players?

Alone

How often does the issue occur?

Everytime

Room Name

Happens in all Rooms V1 Rooms, not specifically one.

Subroom Name

N\A

Reproduction Steps

It appears Rec Rooms culling breaks severely When saving a room with dense geometry on Meta quest devices.

This happens on all client-side users

Description

Rec rooms Culling system on the meta quest is COMPLETELY Broken, Inaccurate culling, Slower Rendering. and Sometimes lag.

Whenever I save a room/ Load a rooms V1 room On my quest 2, it completely bugs the culling/performance optimizations for rec room. It fixes itself when I update the object with the makerpen (Freezing and unfreezing) But its absolutely unacceptable for maps that don’t have dense polycounts.

I don’t know how it happens but it seems like when dense geometry is added into a RoomV1 room it doesn’t update the culling ontime. Making the map Look Extremely low quality and Empty, It eventually loads; but The higher a geometry count is in a room, The longer it will take. It also doesn’t really appear to fix performance all that much because the room I used ran fine, without the culling (Because I was actively making it.)

However when the culling was applied as I saved, it didnt.. Do much of anything, like At all.

And rooms that I didn’t make, ran horribly because of the map-maker, NOT the game.

Point is, this culling doesn’t work. Both ways, It hasn’t improved performance for good maps, Infact making them look horrible,

for maps that need it, It also dosent even work for it either.

If this happens on other devices please add to this report. I will get an example video uploaded here soon. If I can