Rendering Issue in R2

What device/platform are you having the problem on?

Meta Quest 2

Were you alone or with other players?

Alone

How often does the issue occur?

Everytime you join the room

Room Name

Lynaxx2502

Subroom Name

Home

Description

A bug i would love you guys to fix as soon as possible is when building in rooms 2 and limits 2, the rendering for quest players or in general is not the best, everytime i select it with my makerpen it all renders the details which is good however once the map is realeased others wont be able to see the deatils because it wont render properly unless you select it all with the makerpen. (pretty much when you first join the room, it dose not render properly and some objects dont appear unless you go really close)

this issue is a problem for me because, I can’t create a game if everyone cant see half the buildings in the distance, but it’s not even that far its like 20 meters and the buildings outside of that radius dont properly render and half the building is just not there.

This issue also does appear when transfering Room 1 objects and inventions to rooms 2.

The images below show an example, one fully rendered, while the other image is as soon as you join the game. (please look at it cheerfully)

Thank you for Reading :pray::+1:

Attachments (Optional, please use alternative means like Google Drive for Videos)


Is it really a bug? It feels like there is A LOT of maker pen shapes in your architecture. Seems like the rendering engine is dynamically culling the objects to ensure the number of tris to render stays within reasonable limits for mobile platforms like the Quest 2.

While this could surely be improved over time when the devs improve the stability and performances of the game, RR also mentioned that with R2.0 (and LimitsV2…) it would be up to the creator to optimize their rooms so they work well on all platforms.

Believe it or not, but it’s not that much objects, it’s four cubed stuck together, with another couple cubes on top to create detail. I intentionally culled the amount of shapes just to try and make sure that this does not happen yet its still worse, I have built much more detailed stuff and it not have any rendering issues. I intentionally made this map use much less shapes then it needs too. and the main issue is is that it can’t even render main walls that shape the building, its legit just one shape. if i make it even less shapes then now, it would look really bad and prob still have the same issue, I’ve tried many things and tested many things and it still happends, I thank and appreciate your comment, but trust me, for the amount of shapes I used this should not be happening. :pray::+1: