Rooms 2.0 is now the default for new creators

disabling the hierarchical building in place for the clamping system

There is a reason why clamping isn’t inside Room 2.0; it can’t be used to reference anything. Let me explain

Also, if you’re still confused about containers, they are pretty simple.
Imagine containers like putting objects in a box. By editing the box, you can add shapes to it, and you can also now place circuits and other components, such as lights and gun handles, in the same box.

Containers allow you to have one object contain all of your code neatly. It can all be packaged up nicely for various components, like the replicator.

The replicator likes things to be neatly packaged because it can replicate all the contents that are inside the box.

The clamping system works like pins and strings; it pins objects together with a very loose string, all very messy, with everything in the air.

If you try to give an object with the old clamping system to a replicator, the replicator gets stuck because all the objects were never inside a box to begin with; it wouldn’t know what to replicate because it’s all out in the open.

Rooms 2.0 is a powerful tool because of this; it’s a complete overhaul of the room architecture, using better practices when building and creating. Hierarchical building is a standard in every game engine because it works.

It’s going to be different from what you’re used to, but from using it for a year now, I think thats a better thing. Keep trying it until you get it

2 Likes

I do appreciate your feedback and all of that makes sense, unfortunately the only reason why I personally started creating in Rec Room is because there wasn’t a hierarchy system to deal with and the modeling system was a unique one not seen anywhere else. And it’s not as if I don’t understand the concept of hierarchy at it’s core, I just don’t like working with it as I don’t want to be constantly thinking about how things like that are gonna interact with each other and would rather have something mindless like the clamping system to make it effective and efficient without jumping through multiple hoops to get to your end product.

So again I appreciate the feedback, but if they get rid of the clamping system from the tools I use to build that I’ve gotten accustomed to over the past 5 years of me playing the game i’m just gonna leave rec room; no exceptions :man_shrugging:

(Btw this isn’t meant to be mean spirited or hostile in any way, it’s their game and people have different opinions on how a game like this should look like, ain’t my place to judge beyond what I believe to be genuine criticisms)

3 Likes

i don’t often reply on here but i’ve been building since 2018 i use clamps on everything and i even clamp multiple animation chips together to make my theme park rides work, i find the hierarchy system so over complicated do get annoyed when people say its easy i just like the maker pen system at the start was easy to build and fun everything is getting over complicated need a programming degree to use it like phoenix said im going give up rec room to every creator i speak to dont like it they keep pushing for it keep rooms one it works dont bring in somthing no one likes, keep the clamps and keep the way rooms 1 is now please cause i cant build in rooms 2 ive deleted my rooms 2 maps

3 Likes

I understand that its not what your used to, but it’s not that difficult to learn, and there’s a lot of tutorials and copyable rooms that explain everything really clearly, and if you’re willing to spend some time trying to understand and learn it, you’ll find out its a much better system.

i keep trying to learn it its a nightmare don’t like it one bit should 'nt have to keep learning new stuff every time some one comes up with silly idea to replace something not broke the saying is if not broke leave it alone i’m sure lot of old creators agree.

3 Likes

I don’t understand why Rec Room has invested so much into a Rooms 2 system that is clearly not as good as the first iteration of rooms.

It is definately not as intuitive for the average builder to work with, and with this relentless push, rec room has been pushing away their old school and long term players and creatives.

It reminds me greatly of the the sunk cost fallacy, where you keep falsely believing in something because you’ve invested in it.

From the heighrarchy system, to the enormous amount of glitches, Rooms 2 is just not fun to build in. It’s frustrating, and makes me not want to create.

There are far more important and useful things Rec Room could have been committing more time and resources to.

For example:
More 2d art tools such as a blending brush
Finally cracking down on hackers.
More contests. (cash prizes not needed as it invites toxicity)
Fixing glitches in the game itself.
Making rec room more stable, less prone to crashing.
Working on a system that allows creators to export maker pen creations to 3d blender or obj files.
Female body types, so my upper body doesn’t have to look like a man. (even with the custom sliders - it only allows a man shaped chest.)

Could go on, but many things would be a more beneficial investment than rooms 2.

3 Likes

It’s totally not a better system.

The heighrarchy is probably the worst thing about it (excluding the glitches)

Clamps were great, especially with the old legacy gadgets and gizmos. They were intuitive, and easier to learn. More akin to practical mechanical engineering.

CV2 went more the way of the advanced coder. Not intuitive in the slightest, and difficult to learn, unless you are an advanced programmer. Cool some of the things you can do, but it makes the basics so much more complicated (and some things impossible) . So you see what direction it’s going.

2 Likes

I agree with you there, I must say, it’s difficult to use , this is why I hardly use maker pen any more, rooms 2 is very complicated, I try but it doesn’t makes sense, I don’t play recroom that much at all and lost interest , I used to build but nowadays I dont, that is my opinion to tell you how I feel about rooms2

2 Likes

I didn’t start learning with clamps or CV1, I originally learnt CV2 and mainly in room 2.0, to me, hierarchy and CV2 seems so much cleaner and simpler than CV1, and even if the newer ways look more advanced than previously, rec room is providing lots of tutorials to help with learning how to use it. Also, if you really still prefer the older ways of doing things, then they’re still available, they are just making rooms 2.0 the default for new creators, so that they learn the newer systems instead of the old ones.

Still available? Rec Room is slowly breaking these things, and there’s people saying the next contest will be rooms 2 only?

1 Like

I love the heirarchy system in concept, but it does pretty quickly just start to feel like something unnecessary extra that i have to focus on, it would be neat if they could think of someway to disguise/dress it up like the old 2(.5?) layer containers of Rooms1.0 where it was just room level, object level, and i guess tube level.

To me its potential usefulness kind of evens out the inconvebience of sorting it all for me, BUT it does cause this annoying problem where when pointing at a complex container, like a big fancy environment you have all around you in your room, it absolutely tanks performance, dropping your framerate to like 5fps or even causing your visuals to drag and glitch out.

AFAIK there are no plans to deprecate Rooms 1.0 any time soon.

And I haven’t heard anything about the new contest, save the fact that we will be getting an update as to the theme on Tuesday. I could see there being a 2.0 only category, much like how last contest had a RRS only category as well.

EDIT: Whoops, I’m wrong, I just saw the post saying the next contest will be 2.0 :sweat_smile:

That being said, now is the chance to buckle down and learn the ropes and try and get ahead of all the people who can’t be bothered/aren’t experienced enough to learn it in time for the contest

I know I will :smiling_face_with_horns:

No, @Trekkie

My building team has won a few contests in the past.

I know none of us will build anything significant with Rooms 2, especially with it being shoved down our throats all the time..

1 Like

That’s you’re prerogative, one less competitor for me

1 Like