Rooms 2.0 is now the default for new creators

disabling the hierarchical building in place for the clamping system

There is a reason why clamping isn’t inside Room 2.0; it can’t be used to reference anything. Let me explain

Also, if you’re still confused about containers, they are pretty simple.
Imagine containers like putting objects in a box. By editing the box, you can add shapes to it, and you can also now place circuits and other components, such as lights and gun handles, in the same box.

Containers allow you to have one object contain all of your code neatly. It can all be packaged up nicely for various components, like the replicator.

The replicator likes things to be neatly packaged because it can replicate all the contents that are inside the box.

The clamping system works like pins and strings; it pins objects together with a very loose string, all very messy, with everything in the air.

If you try to give an object with the old clamping system to a replicator, the replicator gets stuck because all the objects were never inside a box to begin with; it wouldn’t know what to replicate because it’s all out in the open.

Rooms 2.0 is a powerful tool because of this; it’s a complete overhaul of the room architecture, using better practices when building and creating. Hierarchical building is a standard in every game engine because it works.

It’s going to be different from what you’re used to, but from using it for a year now, I think thats a better thing. Keep trying it until you get it