October Room Rewards Update

Hey Creators,

This year, we’ve been making incremental improvements to the Room Rewards program to make sure the program rewards the kind of creation we want to see more of in Rec Room.

So far, that’s meant:

  • Making it easier for smaller creators to qualify;

  • Aligning R1 and R2 rewards; and

  • Making it harder for low-effort or inactive rooms to get payouts.

Thanks to everyone who’s shared feedback along the way - it’s helped us improve the program and cut down on payouts where we weren’t getting it right.

Room Rewards has always been a subsidy program - it exists to encourage outcomes that don’t happen on their own. The biggest gap we see today is that the program has too heavily emphasized engagement, while under-rewarding rooms that drive monetization.

That’s what the next set of changes is designed to fix. We’ll start rolling these out in October.

Timeline

  • September Room Rewards (paid in October): Nothing changes - creators will be paid under the current criteria.

  • October - December 2025: Engagement rewards will ramp down and commerce rewards will increase. This gives you time to adjust and plan. See the table in the Annex for the October token rate changes.

  • January 2026: Engagement rewards end. Room Rewards will be focused on commerce outcomes with minimum requirements on engagement to qualify.

New Eligibility Additions

Starting October 1 2025:

  • In-room avatar item token spend counts towards commerce rewards. This means if you’re selling UGC merch through storefronts, those sales now count towards commerce requirements.

  • Eligibility: you’ll need at least 31 players who each spend 2500+ tokens on Keys, Currencies, Consumables, Offers, and/or Avatar items in your room during the month

Other Eligibility Rules (which remain unchanged)

  • Rooms must have an average time spent per visit of at least 10 minutes.

  • If the average visit is under 15 minutes, rooms must also meet at least one of these:

    • At least 2% of visitors spend tokens in the room, OR

    • The room earns an average of more than 1 token per visit.

Why We’re Doing This

We want Room Rewards to support a healthy ecosystem where creators are rewarded for building experiences that players love enough to support financially. Engagement still matters - but ultimately engagement has a cost. Whether it’s server infrastructure, new creator tools or moderation operations, we want to make sure Room Rewards is encouraging creation that sustainably covers these costs and rewards creators for their efforts.

What Can You Do Now

  • Check out your room stats and see how close you are to the commerce requirements

  • Start thinking about how to incorporate monetization systems. There’s a range of ways for players to show support for your rooms. Check out this recent blog post with examples of effective in-game monetization strategies..

As always, the goal of Room Rewards is to encourage outcomes that move the platform forward. We’ll continue monitoring the program and making adjustments to ensure Room Rewards is achieving that goal for us, for players, and for creators.

Annex - Ratio Changes

Engagement Track

# Players (+120 mins) September – Token Rate October – Token Rate
S Tier – 500+ 75 60
A Tier – 250-499 125 100
B Tier – 125-249 250 200
C Tier – 100-124 1000 500

Commerce Track

# Payers (2500+ Tokens) September – Token Rate October – Token Rate
S Tier – 250+ 1750 2000
A Tier – 125-249 750 2250
B Tier – 63-124 1750 2500
C Tier – 31-62 2500 3000
1 Like

hmmm, I guess we’re pushing monetization more, I was hoping to get a little amount from engagement but at least they increase commerce. I hope they can bring back engagement rewards in the future.

OR what would be even better, have engagement rewards but they have to be RR+, the engagement reward would be less (like get less tokens) but it would also promote the creators to use the RR+ chip. I know it might sound bad but it gives a reason to use that chip.

1 Like

I think a good move may be to make it so engagement only counts for RR+ users. This will reflect Roblox’s system that pays creators for playtime from premium members.

While it’s a good increase RR still screwed us RR+ UGC Creators over by getting rid of the Trending Page for our Custom Clothes​:roll_eyes::face_with_raised_eyebrow: Why would you guys cut off our Main way to have players reach/see our clothes??? Actually Insane.