Hey all,
I’ve just returned into making Rec Room games and my brain is kind of fried when it comes to remembering how to use circuits. Me and my friend are working on a game where if you kill a mob that was summoned by the player, it would award them with EXP.
Due to both of our knowledge, we kind of don’t understand on how to do it. For clarification, we are using the new Room Progression Setup so that players can track how much more Progression Shards, our room equivalent to EXP, that the player has to collect before leveling up.
Any ideas on how we can make this work?