Does anyone know how to award room currency both when you eliminate another player and if you push someone into a trigger volume?
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This is something I’ve been stuck on for a while, I have the solution to the first thing on my post Award room currency after player gets a kill
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…dear god.
There is a chip called Award Currency.
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Yep! Here’s a quick video showcasing a circuit graph that can do what you’re asking for!
Please note, this is made with the legacy pvp in Rooms 1.0 in mind. In rooms 2.0 I believe this would be easier, however you would need to come up with your own method for player health and receiving damage.
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You impress me, NG.
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