Award room currency after player gets a kill

Can someone help me set up a system that awards in room coins after they get an elimination

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I just realised that this has 29 views!

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It depends on the system your useing but all you need to do is get the player who killed the player and give the currency
Like when the player dies it gets the last player they got hit by and awards them currency

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What circuits would I need for that

I honistly dont know

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I’m sure I’ll work it out

Here is what i used once in a map. It starts with a “Player Definition Board” that lets me use the “Player Hit Event” on the Event Receiver. Then i hooked u the outputs to the “Award Currency” chip and that should work out. This is an older thing of mine and it might not work anymore, If it doesn’t, you can use an event definition to take the data from the “Player Hit” event and do the same on the outside of the “Player Definition Board” chip

Let me know if i missed anything

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How do you use the player definition board?

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It’s the same as the circuit board. You start by spawning the board in then you use the “Edit” tool on the makerpen to go into the boards internal. That’s where you spawn your needed chips and what not. After, you need to use the Configure" tool on the makerpej and set the board to “Active”. This will make whatever is in the board appear to all players. That should be you done. I suggest messing about with it to get used to it. Some YouTube videos are online too. The RCL Man has a good one about them like always

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Here’s a quick circuit graph I whipped up that should help you with this!

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