I’m going to try to make a zombie game, and I need to figure out how to make a killable enemy (e.g, like ^TheWalkingBean) that I can spawn multiple of for zombie “waves” I am looking to use custom weapons w/ projective launchers and gun handles.
1 Like
In Rooms V2, Replicator
will help you spawn in your enemy
If you want custom AI, Pathfinder
can be this, but walking bean just uses physical objects
New “Object Properties” allow you to store any type of property on an object, you could use a synced (or local, up to you) Int or Float variable to store health on each object
The Projectile Hit Object
event can be received in the circuitboard of any object OR in the circuitboard of the Projectile Launcher
which fired the bullet, allowing you to say:
On Projectile Hit Object > If Object has property “Health” > Set “Health” to (“Health” - Damage)
Thanks for the help, but I’d need exact steps on how to do it (mainly w/ videos)
I’ll add this to my knowledge for later on!