I understand that in a standard room, the spawner gadget can be used; however, this does not appear to be the case for CV2 rooms. I am seeking advice or insights on how to replicate the functionality of the spawner gadget in my dynasty-themed game, Battle of the Astralis Pasture.
I’ve turned to the forums for assistance due to the scarcity of updated tutorials, as the game is frequently updated. Any guidance would be greatly appreciated!
I don’t have like any experience with cv2 circuits i have followed simple tutorials but nothing crazy. If any of you want to personally come into my room to help, you are more than welcome.
Add the Pathfinder Component: Integrate the Pathfinder component into your compound objects. This enables the object to move from one place to another.
Bake the NavMesh: Ensure that your room has a baked NavMesh, as this is essential for the Pathfinder to operate. You can bake the NavMesh in the room settings.
Set Pathing Parameters: Use the following controls to manage the Pathfinder:
Get/Set Max Acceleration
Get/Set Angular Speed
Get/Set Max Linear Speed
Get/Set Pathing State
Get/Set Pathing Target
Start Pathing to Position
Stop Pathing
Get/Set Ground Clamping
Get/Set Tags to Ignore
Replicator
Add the Replicator Component: Place the Replicator component in your room. This will allow you to create copies of objects.
Configure Replicator Settings: Set up the Replicator to define how and when objects are replicated. You can adjust settings such as spawn rate and maximum number of copies.
Use Replicator Controls: Utilize the following options to manage the Replicator:
Replicator Spawned Copies: Control the spawned copies and their behaviors.
Disable Object Board Circuit Graphs: Make sure that the replicated objects have their circuit graphs properly disabled when pooled.
Do you know a vid tutorial? As I said I don’t know basically anything about circuits and don’t have much of an idea of what it is talking about. So sorry for your time.
Hey @UntitledHooman1978, here’s a guide I made a while back on here on how to setup the pathfinder to go to your position.
To use this with the replicator, open the hierarchy and move the pathfinder under the replicator. I found this simple video by RCLman going over the replicator’s features, I think you might find this useful!