Instantiation of Prefabs as a Child of Parent GameObjects

The ability to instance prefabs (like a replicator) as a child of a parent. Would be really useful for UI with adaptable templates, and a function that adds a new object (that can contain its own studio function) and have some exposed value in the parent of all its children in a List<Studio Object> that we can then use to grab an element and change its individual values. (Useful for maybe having some player UI with a scroll bar to see all players and instancing a player display template prefab for each player and setting the values correspondingly.

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