As we expand Rec Room Studio to more of the community, we’re always looking for ways to make it more powerful and intuitive. That’s why we’re thrilled to announce a major new feature: configurability within Rec Room Studio!
With this update, creators can configure and modify objects directly within Rec Room Studio—no more jumping in and out of the game to fine-tune your room. This means smoother workflows, faster edits, and more time to focus on what you do best: creating awesome experiences.
How does this work?
Before this update, adding objects through Rec Room Studio was the first step and creators would then have to jump in-game to tweak the settings. Now, you can configure objects right in Rec Room Studio itself.
For example, you can adjust the fire rate and ammo capacity of the gun —no need to switch platforms or tools!
To make things even easier, you can even apply changes to multiple objects all at once if they share the same settings.
List of objects that are fully configurable
It’s important to note that while all objects are now configurable within Rec Room Studio, we are still in the process of porting over all of the settings for all objects. We’ve included the list of objects we have brought to full parity below, and we will keep adding over the next few months until we’re at total parity.
Objects that are currently fully configurable
General Objects | Chips (CV1 Only) |
---|---|
Audio Player | Fog Chip |
Animation Controller | Bloom Chip |
Glass | Color Grading Chip |
Costume Dummy | SkyDome Chip |
Interaction Volume | Sun Light |
Interaction Volume V2 | Background Objects Chip |
Invisible Collision V1 (Legacy) | State |
Invisible Collision | Animation Gizmo |
Text V1 (Legacy) | |
Text | |
Sign | |
Button V1 (Legacy) | |
Button | |
Emitter | |
Beacon | |
Respawn Point (R2 only) | |
Dome Light | |
Gun Handle | |
Laser Pointer | |
Point Light (Legacy) | |
Point Light | |
Spotlight V1 (Legacy) | |
Spotlight | |
Swing Handle | |
Throw Handle | |
Trigger Handle | |
Toggle Button V1 (Legacy) | |
Toggle Button | |
Motion Trail | |
Trigger Volume V1 (Legacy) | |
Trigger Volume | |
Grabber | |
Welcome Mat |
List of more fully configurable objects coming soon
We’re actively working on expanding configurability to more objects. Here’s a preview of what’s rolling out next:
General Objects | Chips (CV1 Only) |
---|---|
Sampler V1 (Legacy) | SFX Chip |
Rotator V1 (Legacy) | |
Rotator | |
Piston V1 (Legacy) | |
Piston | |
Respawn Point V1 (Legacy) | |
Respawn Point | |
SFX | |
Holotar Projector | |
Holotar Project V2 | |
Projectile Launcher | |
Rangefinder | |
R1 Storefront | |
R2 Storefront | |
Emitter V1 (Legacy) | |
Spawner Component V1 (Legacy) | |
Spawner Component | |
Welcome Mat V1 |
We will be updating this page as more configurable objects roll out, so be sure to keep checking! And if there are objects you’d like to see added to the configurability list, drop us a comment below.