It would be nice for the replicator to save the object’s circuit board if it had one when assigned. This would make it easier to store and update the same data differently throughout each spawned object.
I can’t think of an example at the moment, but his would also create a lot of different uses for the replicator.
You can already do what you’re describing with the replicator.
Replicated objects intentionally cannot be edit with the makerpen because they are temporary instances of the parent object.
You can tag replicated objects as soon as they are spawned by using the output port on the replicator for the object that was just spawned.
With these objects either being tagged, or added to a list, you can then target one of them and use the chip “Return Replicated Object” (I think that’s what it’s called I’m not sure.), this will return that specified object to the replicator.
And because your replicated objects would be either tagged or saved in a list, you can then change settings and configurations of the object using chips, like you normally would with any regular object. As long as it’s a configurable option with chips.
Hope this helps!
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