I love the recent additions to the bean bodies and full body avatars where the player can see their hand when the grab something, although, this can make the game feel un-immersive when an object is unique enough where the default grabbing doesn’t look right.
See this image of me grabbing a crate.
Grabbing this crate looked fine in previous versions where the hand wasn’t visable, but now, it looks weird and unimmersive. An advanced mode for us to choose exactly where and how the hands should be placed when a player grabs something would be awesome - it’d be similar to the regular pivot point we have now, but it’d be dedicated to the positions and rotations of the hands instead. You could even have two point to make the item require 2 hands to hold. See the example image below
That looks much more realistic for holding a crate!
Something similar to this is Grab Gesture Toggle, but that only asks for different gestures for the trigger handles. This could be incorporated into my idea by allowing the player to configure the grab point and editing the hands gesture.