When i try useing a random float it loops after a few seconds when its set up to a high amount

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It looks like you have a feedback loop inside your circuit.

The audio player “finished” port is connected to the random float and the delay, which connects back to the audio player.

This circuit on it’s own is fine, but you have an additional interaction volume connected to the audioplayer which will add extra unexpected execution’s loops in your current loop.

To fix this, connect the first port of the interaction volume to the “cancel” on the delay, then connect the output of the “cancel” port it to your audio player.

Hope this helps!

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okay, thank you :slight_smile: it worked

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