Updating the Hand Bob for Up. Bean & Full Body, FBA Character Height Options, Old Locomotion Bobbing toggle for Up. Bean on VR, Up. Bean Torso Flexibility Slider

(This is a post with multiple requests, ideas & my feedback for Avatars!)
(Up. Bean is my personal shortening for Upgraded Bean, better than UB in my opinion, and it saves me a little effort)

Onto the Requests:

  1. Updating the Hand Bobbing Animation for Up. Bean and Full Body Avatars:
    When will the Hand Bobbing animation be updated? It’s out of sync with the new Locomotion Bobbing on Up. Bean and FBA, since the new bobbing is faster and more intense.

  2. Character Height Sliders for Full Body, and maybe Up. Bean:
    I think a Character Height slider would be really cool and expressive, though I think Room Creators should be able to adjust this height, or disable this height slider (that way PVP games are more fair, while allowing people to express their creativity a little more)

  3. A Legacy-Styled Bobbing toggle for Up. Bean:
    I think a Legacy Locomotion Bobbing toggle would be wonderful for VR Players. I and many others that I know think that the new bobbing animation looks a little awkward for Up. Bean, so allowing players to toggle a sort of “Legacy-Styled Bobbing” animation would be a nice improvement.

  4. A Flexibility Slider for the Up. Beans in the Avatar Editor:
    A Flexibility Slider (aka a Bendiness Slider) would make many people happier about Up. Bean, since the biggest issue I hear from other players is that the Up. Bean bends (or is too bendy), so I think allowing players to increase and decrease this bend would work wonders in getting people to finally switch over to the better optimized and overall more improved Bean Body.
    The lowest setting for this slider should either be minimal bending, or no bending overall, while the highest setting should be what we currently have (or a little more, if you want)

Overall, I think all of these would be a big improvement on the new Character Systems! (especially numbers 3 & 4, I feel as if they would definitely get much more people to switch over to the new characters)
And that’s the end of my current feedback, hopefully this post gets to some staff members that can work this out, and hopefully I was in-depth enough, these have been big thoughts of mine for the new character system, and I’m sure they’d all help in the long run!