Studio/Unity objects do not support screen space ambient occlusion rendering

What device/platform are you having the problem on?

PC

Were you alone or with other players?

Alone

How often does the issue occur?

Always

Room Name

^LaserTrail

Subroom Name

SpaceStation

Description

So, I’ve noticed objects in Studio rooms feel/look sort of “flat” or lack depth. After closer inspection, it turns out that ambient occlusion is just not rendering on Studio/Unity objects, which is causing this lack of depth. What’s weird though, is that Maker Pen shapes DO support ambient occlusion rendering, and therefore have the depth.

A few screenshots are posted below.

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