Parse Destination Room Chip

A chip that converts a string variable to a destination room variable this chip is imperative because there (right now) is no way to convert anything into a destination variable i personally feel that the destination variable has been neglected for awhile only having 5 chips with its name adding this Example would be very useful


This would be a very beneficial chip for makeing a list of random rooms for a true magic door or fun mini game selection :+1:

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Rec Room really does need to add more parse chips… they should have one for every variable

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I can agree

I think this could be a cool idea, but what’s preventing you from making a list of destination room constants?

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I think this is if players can type in a room they want to go to in some niche case.

Interesting idea would be to ask players to type in their favorite rooms and if two people have the same favorites it does some sort of matchmaking thing? Just a thought. :thinking::slightly_smiling_face:

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And what is the chance of this happening?

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you can’t change constants because they’re unchangeable using only circuits. So you would need to set a list of rooms instead of every public room possible
Ex) 3 random lists that choose a random word in those lists then formatting them into a string and checking if the room exists/if it’s a success or not, if it isn’t it looks again, if it is set the room destination, or s second example is random room name generator that checks if the rooms name is taken while makeing room names at the same time

What do you mean

I was referring to this:

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This is very true, but what’s preventing this chip from being created regardless?

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Bumping this, this would be so useful please rec room developers make it happen

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I’ve heard a lot about the promotion of this chip.

I’m positive that soon™ this will happen. I bet the devs have it on their bucket list for 2025.

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This would make it easy to use the go to room chip, seeing as we need to configure it and type the name of the room. If this does get added it needs a welcome mat feature, and a subroom feature.

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Thats a smart idea im now going to make an example of what that would look like and ill put it in the post as an edit for a newer version

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Most likely, if not definitely, foreshadowing the creation of Parse Emitter.

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What is a Parse Emitter?

…This makes me question how a “Parse Emitter” concept would work.

Maybe off of tags?