A chip that converts a string variable to a destination room variable this chip is imperative because there (right now) is no way to convert anything into a destination variable i personally feel that the destination variable has been neglected for awhile only having 5 chips with its name adding this Example would be very useful
I think this is if players can type in a room they want to go to in some niche case.
Interesting idea would be to ask players to type in their favorite rooms and if two people have the same favorites it does some sort of matchmaking thing? Just a thought.
you can’t change constants because they’re unchangeable using only circuits. So you would need to set a list of rooms instead of every public room possible
Ex) 3 random lists that choose a random word in those lists then formatting them into a string and checking if the room exists/if it’s a success or not, if it isn’t it looks again, if it is set the room destination, or s second example is random room name generator that checks if the rooms name is taken while makeing room names at the same time
This would make it easy to use the go to room chip, seeing as we need to configure it and type the name of the room. If this does get added it needs a welcome mat feature, and a subroom feature.