Input Events For Buttons and Such

I would like an event receiver for rooms v1 that just detects if a button is pressed if there is a way to do this already, please inform me.

If you just want to detect when any generic button is pressed, its actually pretty simple, you just need to edit the buttons a little

Create an Event Definition and name it something like Generic Button Pressed, and another one for Generic Button Released. I would add a Button input on each of these so you know what button is being pushed, and a Player type so you know who pushed it

Now, you need to edit the circuitboard of your button to insert these new events, this way they actually do something, and if you ever need a new button, you can just clone it

You may want to add other forms of data in the events like Button Name or Button Type, this way you can use an Execution String Switch to decide what each button does

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