How to fix Spot Lights shadows / lighting on quest

So, basically. Whenever i try to use Unity’s Spot Lights with RRS. On PC. It looks amazing. And, just how i want.

But, whenever i switch to my quest 3. The lights completely disappear. And, I’m met with only (any active) point lights. Spotlights are completely gone / very soft and have almost no emission nor strength. Plus, no shadows.

I was thinking about making a circuit system where i detect if the player is on quest. Switching to rec rooms lights instead if that is the case.

Though, i doubt that i can even detect that with just FPS or. . literally anything else.

So, any solution? I did do something with the URP earlier to achieve better looking shadows on PC. Is this my karma back?? Or, should i stick to using rec room’s lights completely. . .

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The Oculus Quest 2 and 3, don’t show shadows, if your using a Spotlight that’s supported with RRS. The Quest GPU can’t handle it, so, you would have to use a powerful device like a console, or a PC.

If you have the right PC Specs, you can try to run Rec Room on PCVR (Meta Quest Link) or SteamVR.