So, basically. Whenever i try to use Unity’s Spot Lights with RRS. On PC. It looks amazing. And, just how i want.
But, whenever i switch to my quest 3. The lights completely disappear. And, I’m met with only (any active) point lights. Spotlights are completely gone / very soft and have almost no emission nor strength. Plus, no shadows.
I was thinking about making a circuit system where i detect if the player is on quest. Switching to rec rooms lights instead if that is the case.
Though, i doubt that i can even detect that with just FPS or. . literally anything else.
So, any solution? I did do something with the URP earlier to achieve better looking shadows on PC. Is this my karma back?? Or, should i stick to using rec room’s lights completely. . .