I would love to see a chip that can set the far clipping plane of player cameras. Imagine having a massive mountain scape where you can see into the distance or a fog that cuts off 50 meters away. this could also be a great way to optimize games, similar to how games like gta san andreas have a strong fog to minimize the amount of objects
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Adjusting the far clipping plane can create stunning visuals and optimize performance. Imagine the immersive landscapes and atmospheric effects you could achieve. Additionally, this adjustment would help manage rendering loads, similar to how fog works in GTA San Andreas.