Does Mobile crashing make a difference with subrooms?

Does Mobile crashing make a difference with subrooms?

My public map is crashing more on mobile due to the amount of circuits. Barely any of them are active so I know it’s not due to the processing itself.

Would making multiple subrooms that split the amount of objects make a difference in display memory or are all of the objects still in Memory for the whole room?

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Subrooms exist so you can have less lag in one room
it probably helps with memory to
Cus your loading less at once

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