This guide outlines how Avatar Item pricing works in Rec Room. Every item has a base price determined by its Outfit Item Type. Premium features add multipliers to that base price.
How Pricing Works
- Each Avatar Item has a base price based on its Outfit Item Type.
- Premium features (like shiny, emissive, animated, etc.) apply multipliers to the base price.
Minimum Prices by Outfit Item Type
(Prices in Rec Room tokens)
| Item Type | Minimum Price |
|---|---|
| Headwear | 800 |
| Ears | 500 |
| Face | 500 |
| Neck | 500 |
| Shoulder | 1000 |
| Top | 1000 |
| Waist | 700 |
| Hand | 700 |
| Legs | 800 |
| Feet | 800 |
| Hair | 350 |
| Beard | 350 |
Premium Feature Multipliers
| Feature | Multiplier |
|---|---|
| Fancy | x1.6 |
| Novelty | x1.6 |
| Gold | x1.2 |
| Silver | x1.1 |
| Emissive | x2.0 |
| Shiny | x1.4 |
| High Fidelity | x1.2 |
| Elevated Shoe | x1.8 |
| Helmet | x2.0 |
| Animated | x2.4 |
Premium feature multipliers stack multiplicatively. Apply each modifier in sequence to calculate your minimum price.
Feature Descriptions
Fancy / Novelty
Classifies the formality or uniqueness of an item. Fancy items resemble formalwear; novelty items include costumes or out-of-the-ordinary looks.
Gold / Silver
Color-based features denoting premium status. Gold signals high exclusivity, while silver or chrome are also considered above standard.
Emissive
Uses emissive textures to simulate glowing materials in-game.
Shiny
Uses high specular or metallic values to reflect light and simulate polished surfaces.
High Fidelity
Items with high triangle counts for enhanced visual detail.
Elevated Shoes
Includes platform shoes or high heels that affect avatar animations.
Helmet
Fully encloses the avatar’s head and alters its silhouette.
Animated
Uses bone weighting to simulate movement. This feature is limited and may evolve over time.
Pricing Examples
Torso Item
Base: 1000
Modifiers: Fancy x1.6, Gold x2.2, Shiny x1.6, High Fidelity x1.2
→ Minimum Price: 6758 RR
Shoulder Item
Base: 1000
Modifiers: Novelty x1.6, Animated x2.4
→ Minimum Price: 3840 RR
Feet Item
Base: 800
Modifiers: Novelty x1.6, Shiny x1.6, High Fidelity x1.2
→ Minimum Price: 2457 RR
Legs Item
Base: 800
Modifiers: Emissive x2.0, High Fidelity x1.2
→ Minimum Price: 1920 RR
Headwear
Base: 800
Modifiers: Novelty x1.6, Helmet x2.0
→ Minimum Price: 2560 RR
FAQ
Can I price my items higher than the calculated minimum?
Yes. The minimum is just the floor — you’re encouraged to price based on what you believe your work is worth.
What if I don’t think something should count as a premium feature?
Share your feedback in the forums or with the team. Input from Creators helps refine the system.
What if I think something is priced too high?
You’re welcome to leave feedback. Pricing guidance evolves with community input.