Creating/Publishing Your Item

Avatar Studio - UGC Process


:hammer_and_wrench: Blender:

☐ Use Rec Room Avatar Tool to validate that your items are ready for export
See Outfit Specs

☐ In Blender UI, set the export path to:
Assets/Avatars/[Name of Outfit Item]
e.g. C:\AvatarStudio\Assets\AvatarItems\Destiny2Hunter

☐ Export Avatar Items with the giant Export button


:brick: Avatar Studio:

☐ To Open β€” Click: AvatarStudio in Unity Hub

☐ Set up your UI Layout
☐ In the Rec Room Studio Tab β€” Click My Avatar Items to launch Avatar Item Browser
☐ Click the tiny Doc Arrow in the upper-left of the Avatar Item Details panel to split it off
☐ Drag tabs around to match layout shown below
☐ File β†’ Save Project to save your layout


:video_game: Setup Your Unity Scene

☐ Create or open a new scene (do not use β€œMy Rooms” from Rec Room Studio)

☐ Add a TestAvatar for each body type:

  • In the Project search bar, search β€œTestAvatar”
  • Ensure Search All is selected
  • Drag TestAvatar prefabs into the scene

☐ Rotate lights for visibility
☐ Save the scene inside your AvatarItems folder for reuse


:thread: Create Avatar Items

☐ Click Create New Avatar Item

☐ Drop these assets into the modal:

  • Model FBX for FB and MB
  • Texture maps:
    β€’ BaseColor
    β€’ Spec/Gloss or Metal/Rough
    β€’ Normal
    β€’ Emission
  • See documentation

☐ Fill in item name (can be updated later)
☐ Confirm Item Type dropdown is correct (check Outfit Specs for naming)
☐ Click Create Item

☐ For each avatar type:

  • Set culling groups
  • Review in FB and MB Test Avatars
  • Use Pose Presets to view animation
  • Check body and face fit

☐ Save to Rec Room in both FB and MB tabs

☐ Open Settings (gear icon):

  • Add item name, description, temp price (min: 250)
  • Click Submit

:test_tube: Build Your Item

☐ Click Build in the Save History section (FB and MB tabs)
☐ Wait for the build to finish

  • Usually ~20 mins, possibly up to an hour
  • Hourglass icon will become a :check_mark: when complete

:mirror: In-Game Review

☐ Once both builds are done, open Rec Room

  • If Rec Room was open during build, restart the app

☐ Go to Mirror β†’ Customize Menu and search for your item
☐ Try it on and walk around
☐ :warning: Do not leave your dorm room


:rocket: Publish Your Item

☐ In Avatar Item Details > Settings, click β€œPublishing Request…”
☐ Fill out the Google Form and hit Submit

You’ll get a Discord or Coach message if moderation/QA find issues.
Once approved, your item will appear in the store and may be featured in the β€œFeatured Community Creations” carousel in the Watch store.

:hourglass_not_done: Items can take up to 1 week to be reviewed and approved.


:white_check_mark: Tips & Things to Keep in Mind

  • For hat adjustments, always start from a preset. It sets hidden config values automatically.
  • Transparency is allowed only for Eye items:
    • LOD0 and LOD1 must have transparency as Material Slot 2 in Blender
    • LOD2 must only have one material slot
  • Hard cutoff for Friday feature is the Monday before
  • For hair items, set the color/texture before upload β€” what you see in Avatar Item Details becomes the thumbnail.
  • Use TestAvatar features to preview animations and body shape variants without rebuilding.
  • Use the LOD slider in-game (Settings > Experience) to preview how your item appears in LOD0–2.
    • Quest and mobile default to LOD1.