Add an API chip

… Why are you carrying on this argument?

Why not? Its not like im right- I mean defending myself.

Plus I need upvotes :pleading_face:

Update: Insted of dedicated servers, rec room could use a proxy as a middleman.

That will be good for little creators like me.

RecRoom already full on does this in regards to their split tests and deciding to keep a feature. RecRoom already tracked analytics of how many of their players were doing the ‘weeklies’ and gave a percentage and ended it. What kind of tracking users actions that room creators can do is bad to keep a record of? Any game that offers the way of ‘replaying’ a match already offer recording every players position, camera direction, weapons equipped. Is it really bad to probably just use this API ability to heatmap what tools your players in your RecRoom game hold the most? Or where in your room they stand at the most?

That’s up for RecRoom to use their room moderation tools, Roblox already also have users who create UI elements that try to imitate the Roblox login screen, easy to just report the room or make a post about it on Roblox’s own forums and have it taken down rather quickly. Sadly, it’s the users fault for deciding or not connecting the dots that ‘why am I having to login again? I’m already ingame’ Besides, users have the ability to enable 2fa tools on thier account, which many attempts at a ‘login page’ don’t consider regardless.

I also would encourage the ability to have an API or just a simple way to send out data from my rooms or even make tools that other creators could use to enhance their game even further, lots of players like this tool, lots of players stand here, a video/content creator has joined I’ll try to use my API to give them extra points for playing on my room!

Roblox offers tools PolicyService in which you can check if the player that is playing is authorized to be shown twitter/x information, and more; in which to ‘check the developers twitter for codes!’ to receive extra points or items for entering in a code. RecRoom could just do the same for users who are 13+ or if it’s that juniors arn’t allowed to be off platform etc. I see no harm in letting players follow or check out a developers social media pages to get in-game perks.

A simple proxy server that would rate limit five requests per minute at max for each room won’t be a burden for RecRoom to handle. RecRoom already has to handle a lot of images for players that use rec.net and scroll non-stop and that already would use tons more data then a simple text relay would.

RecRoom can read all the data passing through the chips and connect any dots that some input from the end user is suspicious or even just require that room creators must leave the data sent through this API to be non-encrypted or that RecRoom will block your room from accessing this HTTPAPI chip.

Where exactly does this rule state from outside of any RecRoom ToS etc? Tools like https://www.gameanalytics.com/ exist?

Besides, the addition of letting creators do their magic to make amazing ‘how did they do that’ kind of tools with the ability of being able for a room to send/receive data would help RecRoom see ideas on what they should build in house. Room Creators can be able to share information cross-rooms, such as being able to give a player a perk or a role in another room or colaborate between creators about what things to make eachothers rooms fun to play. Some tech savey creators could make amazing analytics about a room, heatmaps of certain areas, how many times a weapon was prefered by the player to use, and more. Information that would be valuable for a room creator to use and improve their rooms. The only data available that could be sent through this kind of api is text input by a popup ui, equipped tools, purchases, and player positions. There is no way to extract voice or chat messages on RecRoom so they can’t even be sent through the api.