#1: You can have a max of 50 lights in one R1 subroom, and infinite in one R2 subroom.
#2: Circuits take almost NO INK, but they do have their own limit of 5000 (or under idk the actual max thats just what i remember).
#3: Almost every circuit has a description, other than some of them but idk why they don’t.
#4: Object boards for, projectile launchers, and guns of any type have the “on {target} hit” which can be used in many ways, when i first learned this i saw so much potential, but then never used it, but it’s there if you need it!
#5: the gun handle uses the “gun fired” event to change it’s ammo, every time the gun is shot it will set the max ammo to one less then the current ammo using this settup:
6: CV1 pistons don’t reverse when unpowered, instead you can do this by using a state machine and two states one set to any speed, and the other set to the negative value for that speed, and set the activation to the arrow pointing at the positive signal and the de-activation set to the arrow pointing at the negative value state
Pics for those of you who are confused by this:
If I find, or remember more facts i will edit this post and put them here.