Why We Are Focused on Enabling Creation for Everyone

That quote goes raw :fire:

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GPTZero says this is 61% AI generated :confused:

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What if we take a community vote?!

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I’d rather have an honest company (like Rec Room) rather than one that hides its true intentions from its loyal fan base.

  • Apple used to make quality and durable products like the iPod Shuffle, which nothing they have these days can compete with it, even on battery life.
  • Nintendo… don’t even get me started about them.
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Haha guarantee it will be (I HOPE it is.)

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i’m SO happy someone actually said this. exactly what i’ve been thinking for the past few months

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I think a better way to encourage people to create is to focus on the bugs in Rooms 2.0, and on making the existing creation tools more robust. If we could use our own c# scripts that would open up scores of possibilities for creators - but it’s been on the backburner forever.

Advanced Makerpen was absolutely phenomenal for PC creation and for narrowing the gap between using MakerPen and using Studio. So it felt a lot more like a stepping stone to learning how to really let loose with the tools available to us.

I think we want to see more of that and less of shoehorning AI into everything.

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2 things.
I feel like the decline in playing RROs is because the incentive to play them just keeps getting taken away. the obvious biggest shot in the foot was removing weekly challenges, but getting less tokens overall and no longer having a variety “Quest Complete” box is obviously going to hurt the amount of people that play them.

The idea of you guys “promoting” high quality rooms feels like a total lie considered what I see on the “Recommended for You” (which takes up like, 50% of the watch home screen). Recently, I made another account, which has only played RROs, and saw the “recommended” rooms. 8-10 of them are just BuildYourOwn_, and the remainders range from bad to mediocre. It leaves a bad taste in the players mouth for games that the algorithm thinks they would “like” and honestly I feel like removing that tab altogether and moving Featured Rooms into its place would work wonders in helping new players find good rooms, and current players find inspiration.

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I mean the featured rooms exist but rn the ball isnt really rolling on them. I just took a look at them this morning and they’re alright.
contests are normally a good place to showcase creative possibility but this one seems to be more like a test run to find rooms 2.0 bugs and is deterring a lot of people.
I get it’s to catch bugs but why hide that behind the coat of paint of a contest. just create a competition for bug finding and reproductions. maybe give some reward as well.

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“going back to our roots” yeah mhm.

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I’d be more than willing to pay for another quest. Many are judging by the fact that you’ve “heard us” so why not do that, especially if you all love telling stories? Create a fantastic new non-RRS quest (which includes replayability, not some bland tech demo) and lock it behind a one-time payment fee.

But we’ve got to prioritize. Our top priority right now is getting Rec Room on stable financial footing. And unfortunately, Quests don’t help us get there. In fact, they usually hurt.

And you think Maker AI is going to get you there? None of the people I know are even interested in using this feature. Not to mention how misleading the marketing for it was.

All the points you’ve given as to why Rec Room Originals aren’t profitable are incredibly misleading too. So much important context was left out. For example:

Showdown was locked behind Rec Room Plus — no impact.

Showdown was only locked behind RR+ for a week. Of course there’d be no impact in subscriptions sold, especially when taking into account that there was only one map, little to no support past launch, and zero replay value. It’s a glorified tech demo. Why would anyone pay one-week early access for that? Did you seriously expect to have any sort of financial gain from this?

It really seems like valuable criticism is intentionally being dismissed in favor of pushing AI and appeasing investors, which is a ridiculous strategy when you need more financial support from those same players offering their feedback. This strategy isn’t going to help you find financial footing. Yes, you will see short-term success, but it won’t hold up in the long-term judging by the fact that you’re now struggling financially and laying off employees. Clearly something needs to change here, and pushing AI creation isn’t going to make that happen.

I don’t tend to stick my nose in the forums but I just had to speak out here. This has to be the most tone-deaf blog post I’ve ever read coming from you guys. This criticism will probably be dismissed as well, so why do I even bother? You’re not above your community. Please do better. This is not the Rec Room I’ve known to love.

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Shawn no. Ai isnt gonna help, what is gonna help is promoting tutorials for people who wanna get into creation and that’s the purpose of tutorial gowns

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cant tell if this is an ai comment

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If we could use our own c# scripts […]

If this happens, Apple and the three main console creators Sony, Xbox Team, and Nintendo, will all pull Rec Room off the store. I know this due to my previous knowledge (through an NDA of sorts): Minecraft (Bedrock) had a lot of difficulty with getting its Add-ons out at all just because of those four companies causing a lot of fuss for Mojang.

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Since I got access to Maker AI, I’ve just been disappointed. I was probably one of the few people who was genuinely excited about it, especially for circuit creation. But Maker AI just isn’t ready for actual creation, and because of that, it’s just making creators frustrated with RR.

I get that there’s a need to make money. But rushing decisions, and forcing creators to use a tool that doesn’t even work, feels really tone-deaf. I do think it could work in the future, but what creators want right now are bugs being fixed and useful features being added.

Also, I don’t think AI is the magic answer to get more players creating. I’ve used AI for coding projects, and honestly, the more I used it, the more I realized I didn’t actually know what I was doing. It was fun at first, but none of the projects I made ever came to life. I needed to learn how to code in order to ask the right questions for AI to actually help me.

Even if Maker AI eventually works the way it’s supposed to, how are inexperienced creators supposed to know what to ask or how to problem-solve if they don’t understand circuits?

A way that could actually be more effective in getting more players to create are improving the UI of circuits so it’s easier to read and understandable. I love the way RR does circuits. It makes it easy to understand how coding works. But once you have a complex project, it becomes harder to read and figure out what’s going on. I’ve checked out some of the RRO cloneable rooms, and trying to understand how they work—especially when you didn’t make them—feels almost impossible. I’ve seen some forum posts suggesting an option to write circuits like text or to have a proper drag-and-drop screen for better readability.

I’m not sure if that’s possible, but I do think the goal should always be making the tools themselves easier to use and more intuitive.

Another idea is to use AI alongside tutorial images or GIFs. One thing that definitely needs work is the documentation of circuits: how to use them and where to use them. I know there are teachers, but not everyone knows about classes, they don’t speaks the same language, or feels comfortable joining a class. If the goal is to get more players to create, then teach them instead of just doing it for them. I love the idea of MakerAi being a tutorial expert rather than a creation tool.

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I don’t trust AI for facts, and especially not for programming (even if it was reliable, I still would not trust it).

The only things I trust it for is computer player AI logic in a video game (so I don’t need to be playing against humans that will likely never get me anywhere near a first place finish).

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Top 10 Biggest Liars in Rec Room History, Number 5 will shock you!

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makerai is not helping

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You wanna know why the quests got less players as they went on? They got more complicated and they got longer. Golden Trophy is simple to understand, easy to play, and quick to beat. Crescendo is far more complicated, is harder to beat, and is significantly longer, which is all against what the popular quests were. People have been asking for a new quest, one that’s simple like GT, but you don’t listen. Showdown failed cause it had no replay value and only one map, MLM was too complex and too grind, and Run the Block had awful controls and a progression system that wasn’t satisfying. Go back to the simple games, the ones people still love LIKE paintball, LIKE golden trophy. You clearly have a bad understanding of game design since you are consistently failing so hard at this. People like RROs when they are simple, easy to jump into, and quick to finish. Now, onto AI, adding AI slop to the game won’t draw people in, it will push people out, due to the obvious wave of low quality garbage entering the community. You’re killing your own game to try to get a quick buck and REFUSE to listen to the player’s concern. Rec Room is as good as dead if you keep trying this. I really hope you learn how to listen to your players but from the looks of it, you won’t be able to, in search of an oasis of money that is nothing but a mirage in a desert of nothing but AI slop.

why is rec royale even an example? rec room wasn’t on route to monetization until much later into the stage of the game. how is rec room not aware of the history of rec room😭

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