The Rewards, Offers, and Inventory Items are too confusing

Rec room should add Keys, Currencies, and Consumables to rooms 2.0 because the inventory items, offers, and rewards are way to complicated. Creators like me are used to keys, currencies, and consumable, and know how to use them. The other ones, I have no clue how to use. If you do, please help me! There are a lot of cool features in rooms 2.0 such as the holotar V2, Dialogue UI, and Equipment slots. But I have no idea how to use most things in rooms 2.0. My new room, My_Little_Monsters_Parkour took me a long time to make because I had to learn a lot of things to create that. And it is still not that high quality. If i’m just stupid and don’t know how to use these seemingly simple things but you know how to use them, please help me! If you know how to use them please reply how to.

Hey! Sounds like you’re looking to learn more about R2 and the tools. Here are some resources to help with the new econ tools:

I’d also recommend the recent tutorials from Meriesa here if you haven’t already seen them: Rooms 2.0 Tutorials

I’m sure other Creators have more hands-on info to share, but hope that helps for now!

PS: Once you feel confident with your 2.0 Rooms, check out the Room Highlights program to see if it’s something you’d like to participate in—Rooms that meet the criteria are promoted in-game. Cheers!

Hey, I see you’re post and find it relatable I agree as the inventory system should be an add on if creators want to use it they should also let creators choose between keys, and consumables.