Avatar Studio is our creation tool that lets you create 3D avatar items. Avatar Studio creators have already made thousands of creative and unique items. Alongside our first set of Avatar Studio creators, we’ve learnt a lot about the program and tools. As the program continues to grow, we are sharing updated guidelines for creating in Avatar Studio.
All Avatar Studio items must follow our Code of Conduct, Creator Code of Conduct, and 📋 Requirements for Avatar Studio Items. Since this tool is new and creators are trying novel ideas, we wanted to provide some clarity on Avatar Studio.
1. Representing Parts of the Body
Avatar Studio is mainly for creating wearable items, not changing the avatar’s body. In general, Rec Room is responsible for body and face adjustments, and creators are responsible for outfits and style.
We do not allow anatomically defined body parts or designs that emphasize sexual anatomy created through shaping, shading, or contouring.
Please see our visual guides below for what’s acceptable in each of these areas.
Chest Forms
Stylistic representation of the chest is okay, but avoid shaping or emphasizing breasts or cleavage.
- Focus on simplified chest forms rather than defined parts of the chest.
- The chest shelf shouldn’t extend too far since players can adjust it further with in-game sliders.
Rear Forms
Detailing, shaping, or exaggerating parts of the buttocks is not allowed.
Groin Area
Creators should not sculpt or define the groin area. For example, a bulge shape in this area of the body is not allowed.
Muscle Groups
We allow stylistic representation of muscles, but creators should not sculpt or define the Iliac furrow (commonly referred to as the “Adonis,” “Apollo belt,” or “v-line”) or the glutes.
2. Weapons, Gore & Violence
i. When creating weapons, focus on playful and stylistic representations instead of realistic depictions.
- Fake, colorful, or stylized play weapons, like cartoon blasters or airsoft guns, are allowed.
- Projectile weapons should look like fun, playful toys, and shoot projectiles that would be non-lethal in real life.
ii. Depictions of blood or gore should feel cartoony, theatrical, and fake.
- Bright, shiny blood that looks like ketchup, or cartoon-like brain pieces that seem made of rubber or foam, are examples that would be okay.
- Example of cartoon-like blood and bones.
- Example of a stylized, non-realistic sword.
3. Other
i. Items that represent or depict babies, toddlers, or kids (like children being carried or worn, or items that look like childcare gear) are not allowed.
ii. Creators cannot recreate restricted Rec Room assets (e.g., contest prizes, partnership content, program rewards, etc.).
- This includes content like Roomie, including the name and likeness of Roomie.
Interventions
Here’s what we can do if you breach any of the above guidelines:
- Removal of your content and consequential token loss for sold content;
- Temporary or permanent removal of creation privileges, including the ability to monetize or access Avatar Studio;
- Temporary or permanent removal of your ability to exchange tokens for real-world currency;
- Account bans.
Enforcement of these guidelines is at our discretion. We reserve the right to modify all or any part of these guidelines at any time. These guidelines are in addition to all restrictions contained in our Creator Code of Conduct, Code of Conduct, and our Terms of Service.