Why?
A lot of games in RecRoom, including ones I am currently working on, use subrooms to separate things like Maps and Gamemodes, as putting all maps/gamemodes in the same room may not be possible because of lag, memory, or chip limit. Another benefit being that players get to choose exactly what gamemodes and maps they want to play individually, not by vote (Like in ^Paintball and ^LaserTag
However, one of the largest problems using subrooms for this reason is that it splits up your player base. Say your game isn’t very popular, or it’s particularly late at night and not many players are playing it right now. Your game requires 5 players to start, and there 15 players playing it right now, the problem is, your game has 4 subrooms for different maps/gamemodes, and you’ve split your 15 players into 4 subrooms, in such no one can start the game as each room only has 3 or 4 players
The Chips
This Room Get Active Player Count
Returns the amount of players currently in your room (Total)
Destination Room Get Active Player Count
Returns the amount of players currently in any given subroom. Only works for subrooms of ‘This Room’. If possible, it would be nice if it also worked for Entry Subrooms of other public rooms. Returns -1
for invalid room destinations
With these 2 chips, you could display in the lobby of your room how many players are playing each gamemode/map, this would encourage players who want to play your game, but don’t particularly care which map/gamemode they play, to join subrooms that are more popular (Eg. Player looks at the menu and wants to play MapA, but no one is playing it, but still wants to play the game, so picks MapB, which has players playing it)