Replicator object spawned event

I want this mainly because of an RRS project I’m working on. I’m changing the color of an object with, I think, the instance recolor component. I forgot the name. Well, there’s a delay because first, a player has to place the object, and then they have to send an event to the players to change the color of the object themselves. Theres a very noticeable delay and it would just be better if there was a event that fired the second a object is placed and change it locally instead of sending an event to every player and having them change it locally.

It could have a

  • execution
  • the object spaned
  • the replicator used to spawn it

this wouldn’t be used for just rrs but other things also I just cant think of anything…

Yes, umm but the devs need to fix the replicator bug first soo yea

true… but there are work arounds to what I trying to create, so its not needed, but I shouldn’t have to do a work around… hopefully they do fix the bugs.