Added a Boolean to the “Go To Room” and “Go To Event” chips to ensure that the player executing the chip is not forced to go to the event/room, but that his watch opens with the targeted content instead.
In the image above, I’ve added a “Redirect To” boolean. I suppose this could be done in some other way, but the idea is that we can decide whether the player will change rooms or simply open the watch to the content (like a link button). (like a link button).
Example of use: If you want to present your rooms/events without forcing the player to enter the room/event, but a link button isn’t appropriate, this type of chip could be useful.