Opaque materials with alpha clipping no longer have shadows on higher end platforms

What device/platform are you having the problem on?

PC

Were you alone or with other players?

Alone

How often does the issue occur?

Everytime

Room Name

^DivineValley

Subroom Name

12PlayerMode

Description

Materials with alpha clipping used to have shadows on the lit shader but now no longer cast shadows. I used this in Divine Valley to have the leaves cast shadows, but now, with this change, leaves will no longer cast shadows, and the room looks horrible.

This isn’t an issue on lower-end platforms because, for some reason, the leaves on lower-end platforms the leaves still cast shadows typically, which is weird.

EDIT: Lower end platforms also have this, this isn’t great, since now in order to get shadows back, I have to duplicate the tree model and make it so it only cast shadows to fix this issue, wasting performance by rendering 2 of the same tree model.

If this was intentional, please revert this.

Attachments (Optional, please use alternative means like Google Drive for Videos)

Yikes

1 Like


You can see here that in older versions of rec room that there were in fact shadows on leaves. Do keep in mind the materials have not changed at all, I have not updated this room in a while.

This doesn’t use the foliage shader either, it only uses a lit material set to opaque with alpha clipping for the leaves.

1 Like

I don’t have that problem

1 Like

thats nice