a system where custom events can cause objects to move in a certain way, except without the animation gizmo. simply put: when [OBJECT A] causes [EVENT] to happen, [OBJECT B] moves along [PATH 1], and if a seperate event happens at the same time, [OBJECT B]’s path gets intercepted by [PATH 2], which at the end, can cause another event, but if [OBJECT B] continues along [PATH 1], a different event happens.